Video Gaming News - July 2003
Toronto, Ontario (July 28, 2003) - DreamCatcher Games today announced
that it will publish Painkiller on the Xbox in Q2 2004.
From DreamCatcher:
The PC version of Painkiller (due March 2004) has already grabbed media
attention, with its frenetic action and gothic style, and the Xbox version is
expected to take the game to even higher levels.
“We are really excited about Painkiller coming to Xbox,” commented Richard
Wah Kan, DreamCatcher Games’ CEO, “Xbox is a true hardcore powerhouse, and it’s
got all the muscle needed to run a game like Painkiller.”
This first-person horror shooter features truly stunning graphics, an
amazingly powerful engine and some of the nastiest level bosses ever seen.
Graphically, Painkiller is unmatched, featuring new levels of texture quality
and the latest lighting and shadowing techniques. Played across more than 20
completely different levels, the proprietary 3D “PAIN Engine” puts out 100 times
more polygons than other games in this genre. Painkiller also features the
highly acclaimed Havok 2.0 engine, so popular with the FPS genre.
The Xbox version will maximize the graphical enhancements that the console
brings, is expected to support Xbox™ Live, and will of course feature Dolby
Digital Sound, and make use of the console’s hard-drive. It is also expected to
have additional gameplay levels, and an array of additional level bosses for
Xbox.
Painkiller is certain to satisfy a gamer's hunger for intense, fast-paced
swarming action. It’s an adrenaline addict’s nightmare, where hellish monsters
materialize in seemingly endless mobs. It’s a trip. Painkiller, developed
by People Can Fly, will carry a Mature rating (ESRB).
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