Video Gaming News - May 2004
San Francisco, CA (May 18, 2004) - Ubisoft today announced that a
Splinter Cell: Pandora Tomorrow update is available via Xbox Live.
From Ubisoft:
Splinter Cell Pandora Tomorrow Auto-Update Details
Improved features:
We have increased communication quality in the lobby and now indicate who is
talking in the lobby.
When creating a game session, the player can now specify the language he wishes
to speak. In optimatch results, we display the language the host selected. We
also offer new optimatch criteria letting you specify the desired language.
We've prevented the "Games in a Row" and "Revenge" parameter to be used in
ranking mode.
When the host changes the game mode or the ranking option, we indicate this to
the other players (the game mode is displayed in orange, the ranking icon
blinks). This remains until the ready state is switched on again.
In-game, we now add a little up or down arrow to show whether an objective
indicated by an Enhanced Reality icon is located below or above the player's
location.
We now test if there is an opposite wall close enough before sticking a spy
trap.
Main bugs fixed:
We no longer display a corrupt profile message when a profile is created in the
offline part and then used in the online part. New profiles may now be used in
both parts safely.
There was a temporary or complete freeze in-game when hacking a ND133 or at the
end of a game. It's now fixed.
When a player fell on the head of another player, he might have stayed frozen
there for a few seconds. This has also been fixed.
We have enhanced the ranking system:
Ranking Levels have been recomputed using a linear system (100 points = 1
level). Players above 10,000 points are ranked AA. Players with negative points
are ranked 0.
When a player leaves a game session, we now give a fixed and higher penalty (25,
50 or 100 depending on current scores). And penalties may be applied partially
(as long as a player has some positive points in the current specific leader
board). If the penalty cannot be applied completely, the remaining penalty is
kept and will be applied next time.
The ranking score board now contains more information :
Number of points lost during the game
Penalty applied (due to a disconnection at a previous game session)
Total number of points in the specific leaderboard (e.g. "spy in neutralization
mode")
Total number of points in overall leaderboard
The number of points lost or gained are computed using the overall leaderboard
points.
We keep track of the number of penalties applied and display it in ranking
details when reading from the overall leaderboard.
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