Video Gaming News - May 2004
New York, NY (May 6, 2004) - Codemasters has secured the global
publishing rights to Second Sight, the new project from Free Radical Design,
developers of the TimeSplitters series.
From Codemasters:
Due later this year for the PlayStation2 computer entertainment system, the
Xbox videogame system from Microsoft and the Nintendo GameCube entertainment
system, Second Sight is an original property that redefines the standards for
stealth action gameplay. The game will be revealed at next week’s E3 Expo (May
12-14, Los Angeles) at Codemasters’ booth, 646 in the South Hall.
Combining an atmospheric, psychological thriller narrative with stealthy
exploration and intense shooter action, Second Sight gives players control of a
character endowed with incredible psychic abilities. The game offers multiple
approaches to completing levels either via stealth, dramatic gunplay, psychic
powers or a combination of all three. The ability to psychically influence
characters and remotely manipulate objects and individuals provides for a
totally fresh gameplay dynamic.
Second Sight opens with John Vattic as he awakens from a coma in a U.S. medical
facility where he has been subjected to traumatic surgery and experimentation.
He doesn't know his name, he can't remember his past, all he knows is that his
only hope for survival is to escape and unravel the mystery that has led to his
imprisonment. Haunted by flashbacks, which are experienced as fully
playable episodes within the game, and shocked by the discovery of his own
psychic powers, the player takes Vattic on a search for his past and uncovers a
fatal chain of events leading to a sinister conspiracy.
As Vattic explores his present and past, the game weaves between these two
different time periods, which run through the game as a dual-narrative. The
player-controlled actions of the past Vattic have consequences in the present –
allowing a unique interaction between the player and the narrative of the game
as Vattic’s destiny is changed.
Vattic’s telekinetic powers enable players to shift objects and terrify
on-looking guards. As the game progresses and his self-awareness increases,
additional abilities develop and existing powers are refined. Basic telekinesis
is upgraded beyond simply moving objects, enabling Vattic to lift enemies and
smash them against the scenery as they scream for mercy. This revelation of
psychic powers makes for a highly compelling journey, and invites
experimentation with the newly acquired abilities.
Further psychic powers are revealed through play: Healing (using psychic power
to replenish health), Projection (send your spirit out of your body, with the
ability to possess another character), Charm (alter the mind of individuals,
fooling them you’re not there) and Psi-blast to send a destructive shockwave
toward your enemies.
Vattic’s psychic powers can be mixed with an exciting arsenal of weapons – there
are 13 weapons in use through the game including pistols and a sniper rifle.
As a new landmark in stealth action and an exceptional new project from Free
Radical Design, Codemasters will publish Second Sight later this year for
PlayStation 2, Xbox and Nintendo GameCube. See what the future holds on the
game’s website at
www.codemasters.com/secondsight.
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