Video Gaming News - April 2003
Foster City, CA (April 16, 2003) - Sony Computer Entertainment America
Inc. today announced that Arc the Lad: Twilight of the Spirits will launch in
June 2003 exclusively for the PlayStation 2.
From Sony:
Arc the Lad: Twilight of the Spirits, a true, traditional role-playing game
(RPG), takes place thousands of years after the last installment in the series
with an all-new captivating storyline, an innovative battle system and a variety
of playable characters with unique abilities. Set in a visually stunning world
of life-like graphics and using motion-captured cut scenes to enhance an
intriguing storyline, Arc the Lad: Twilight of the Spirits delivers an epic
role-playing adventure perfect for fans of strategy, adventure and RPG games.
Arc the Lad: Twilight of the Spirits will introduce gamers to a dark world of
betrayal and self-destruction filled with strategic combat and adventure,
allowing for an enormous RPG gameplay experience encompassing more than 60 hours
of gameplay. Players will join brothers Darc and Kharg on their mystical journey
to capture the Spirit Stones and bring peace and stability to a chaotic world.
Utilizing more than 14 playable characters, each with their own special
abilities, weapons and combination attacks, players will engage in tactical
fighting sequences to overcome immense challenges, and come to recognize the
attributes of the characters as they vibrantly come alive in combat through
extensive battle voice-overs.
"We are thrilled to see Arc the Lad: Twilight of the Spirits continue the
popular series on PlayStation 2," said Ami Blaire, director, product marketing,
Sony Computer Entertainment America. "By combining an all-new storyline with
strategy, fast-paced adventure and battle elements for a deep, engaging gameplay
experience, Arc the Lad: Twilight of the Spirits revitalizes the series and is
sure to satisfy fans of the role-playing category."
Arc the Lad: Twilight of the Spirits places gamers deep into a world of chaos
and conflict where two brothers' lives are intertwined in their quest to gain
control of the Great Spirit Stones. Separated at birth, Darc and Kharg grow to
become brave and skillful young men whose individual struggles divide, and then
reunite them. Faced with seemingly insurmountable obstacles while battling foes
with evil intentions, their individual quests are the last hope between the
creation of a good and caring world -- or a dark and evil underworld.
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