Video Gaming News - March 2004
Los Angeles, CA (March 25, 2004) - Vivendi Universal Games today
announced Crash Twinsanity, set to ship in Q3 2004 for the PlayStation 2 and the
Xbox.
From Vivendi Universal:
Developed by Traveller’s Tales, the new action platformer reveals a hilarious
storyline that showcases the creative input of award-winning animation filmmaker
Jordan Reichek of Perky Pickle Studios and introduces innovative features,
including the ingenious pairing of Crash with his longtime nemesis Dr. Cortex in
an unprecedented new dual gameplay mechanic.
“Crash Twinsanity reinvigorates the 3D action platform genre by combining the
well-known humor and wacky situations that Crash is known for with cutting edge,
inventive gameplay elements that will make this game the most robust and
funniest Crash experience ever,” said Luc Vanhal, President and COO, North
America for VU Games.
A new adversary – The Evil Twins -- has invaded Crash’s island paradise with
plans of destruction. In a strange twist, Crash grudgingly pairs with his
archenemy, Dr. Cortex in order to save the world. Through this unorthodox
partnership, Cortex is abused as Crash’s favorite weapon when Crash and Cortex
are controlled as one. Additionally, this dynamic paired gameplay will include
never-before-seen mechanics which also include cooperative level designs in
which Crash must protect Cortex and vice-versa, albeit reluctantly!
Gamers will encounter complex and highly reactive enemies that will detect and
hunt Crash, run away when outgunned and interact with other foes to either form
alliances or settle differences. The game features completely immersive
environments which respond realistically as the player interacts with them,
along with streaming worlds that can be played through without load times; and
four playable characters – Crash, Cortex, Nina Cortex (the niece of the evil
doctor) and the brand new pairing of Crash and Cortex.
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