Video Gaming News - March 2003
Foster City, CA (March 7, 2003) - Sony Computer Entertainment America
Inc. today announced that SOCOM: U.S. Navy SEALs for the PlayStation 2 since its
release on August 27, 2002 in conjunction with the Network Adaptor has sold more
than one million units of nationwide.
From Sony:
Market reaction to SOCOM: U.S. Navy SEALs demonstrates the broad appeal of
its authentic military gameplay and underscores consumers' commitment to online
gaming on PlayStation 2. More than 30 percent of all users are active online,
racking up around 8.5 million player hours since the beginning of the year
alone. In the past week, online gameplay exceeded 1,000,000 hours just for SOCOM:
U.S. Navy SEALs. On a daily basis, between 50,000 and 60,000 people host online
sessions, with up to 13,000 users playing simultaneously for three hours on
average. Currently only available in North America, the global company is
preparing to release SOCOM: U.S. Navy SEALs in Europe, Japan and Korea.
"With the USB headset bundled in with SOCOM: U.S. Navy SEALs, PlayStation 2
consumers are provided with a unique tool to begin their online experience for
SOCOM and many more online titles to come," said Jack Tretton, executive vice
president, Sony Computer Entertainment America. "This strong demand demonstrates
the popularity and mass appeal of SOCOM while reinforcing the fact that millions
of consumers are making PlayStation 2 their first choice in online gaming. Due
to the engaging multi-player gaming experience found in SOCOM, we expect demand
to remain high and continue to be a driving force for sales of the Network
Adaptor for PlayStation 2."
"Due to the solid gameplay and revolutionary features such as 16-player
gameplay and voice-chat, SOCOM has been one of the driving factors leading
people online with PlayStation 2," said Pete Roithmayr, vice-president, EB
Games. "Since its release, SOCOM has been flying off our shelves and influencing
sales of the network adaptor while establishing a new standard for online
console games and proving that online gaming is definitely in high demand for
the next era of software titles."
Developed exclusively for the PlayStation 2 computer entertainment system by
Zipper Interactive, Inc. and Sony Computer Entertainment America's Foster City
studio, SOCOM: U.S. Navy SEALs allows users to experience realistic intense,
military team combat action by becoming an elite SEAL commander trained to take
down hostile forces throughout the world. As one of the first titles developed
to capture a console online gaming audience,
SOCOM: U.S. Navy SEALs supports up to 16 players per game via a broadband
connection. In an online environment, teamwork is crucial and one of the
product's key features is the ability to communicate with other players and
artificial intelligence using voice-recognition technology through the use of
the SOCOM USB headset over the Internet, as well as in offline gampelay. Gamers
can experience the technological capabilities of PlayStation 2 by playing in a
thrilling simulation of the U.S. Navy SEAL experience, through revolutionary
voice-chat technology in both on- and off-line gameplay.
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