Video Gaming News - February 2004
Redwood City, CA (February 9, 2004) - Electronic Arts and Criterion Games
today announced a development and publishing partnership for Burnout 3.
From EA:
The latest title in the critically acclaimed Burnout series is slated for
worldwide release in September 2004 for the PlayStation®2 computer entertainment
system and Xbox® video game system from Microsoft®. Financial terms of the
agreement were not disclosed.
“Burnout is already a hit arcade racing franchise and we are delighted to be
working closely with Criterion to take the series to the next level in order to
achieve the level of success that the series has always deserved,” said Bruce
McMillan, Executive Vice President, EA Worldwide Studios. “With its
action-oriented game design and remarkable production values, we believe that
Burnout is a perfect fit for our racing game portfolio.”
Originally released in 2001, Burnout introduced thrill-seeking game players
to an adrenaline-filled arcade-style racing experience. The original title was
followed with the release of Burnout2: Point of Impact in 2002. Featuring racing
action unlike any other title in the category, the two releases earned
widespread critical acclaim and sold over 2 million units worldwide.
Burnout 3 takes the series even further, now featuring a unique ‘crash and
burn’ racing concept and a one-of-a-kind special effects engine that delivers
spectacular visuals. The intensity heats up as players race, and often crash,
their way through oncoming traffic in an attempt to claim the top spot. Boasting
multiple single-player, multiplayer and online crash and race modes, Burnout 3
offers players the opportunity to race through busy city streets and be rewarded
for taking risks that result in heart-pounding action and electrifying crashes.
“Working closely with EA’s European Studio on the development of Burnout 3 is
exciting for Criterion and the Burnout series. We are thrilled that the game
will benefit from EA’s development and publishing expertise that ensures a
worldwide audience will be able to enjoy this phenomenal game,” said Fiona
Sperry, Studio Head, Criterion Games. “We are confident that through this
partnership, this fantastic game will be made even better.”
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