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Video Gaming News - January 2003


Redwood City, CA (January 30, 2003) - Electronic Arts today announced that The Sims is now in development for the Xbox and GameCube.  The games will be developed at the company's Maxis studio in conjunction with Edge of Reality, Ltd.  Both platforms will be available in Spring 2003.

"Bringing The Sims to the Xbox and Nintendo GameCube gives players the opportunity to play The Sims on a variety of console platforms," said Sinjin Bain, COO of EA's Maxis studio and Executive Producer of the game. "Maxis is looking forward to providing the fun and quirky gameplay of The Sims to gamers on any type of console system."


From Maxis:

The Sims for the Xbox and Nintendo GameCube will feature a level-based mode called "Get a Life," where players can start with just one Sim and move him or her through life's big moments including moving out of Mom's house, getting a job, and having a family. Both versions will also feature the classic Sim-style open-ended game play. Now Xbox and Nintendo GameCube players can explore and create in an entirely new 3D world of The Sims.

There is a cast of wacky neighbors and creatures to interact with that can't be found in the original The Sims game for the PC, including a monkey butler that can be unlocked to serve at your Sims' every whim. Players will be able to customize the appearance of their Sim. They can create and tailor their Sims with accessories such as stylish hats, trendy glasses, cool hairstyles, and an enormous variety of clothing options. Players will also be able to make changes to their Sims appearance mid-game with the unlockable vanity mirror.

The Xbox and Nintendo GameCube will support two-player modes. Players will be able to play The Sims with or against each other. Whether it's level-based fun, two-player challenges, or classic Sim-style open-ended game play, The Sims are new for the Xbox and Nintendo GameCube!


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Related Games:

The Sims (Xbox)
The Sims (GameCube)


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