Video Gaming News - January 2003
Redwood City, CA (January 30, 2003) - Electronic Arts today
announced that The Sims is now in development for the Xbox and GameCube.
The games will be developed at the company's Maxis studio in conjunction with
Edge of Reality, Ltd. Both platforms will be available in Spring 2003.
"Bringing The Sims to the Xbox and Nintendo GameCube gives players the
opportunity to play The Sims on a variety of console platforms," said Sinjin
Bain, COO of EA's Maxis studio and Executive Producer of the game. "Maxis is
looking forward to providing the fun and quirky gameplay of The Sims to gamers
on any type of console system."
From Maxis:
The Sims for the Xbox and Nintendo GameCube will feature a level-based mode
called "Get a Life," where players can start with just one Sim and move him or
her through life's big moments including moving out of Mom's house, getting a
job, and having a family. Both versions will also feature the classic Sim-style
open-ended game play. Now Xbox and Nintendo GameCube players can explore and
create in an entirely new 3D world of The Sims.
There is a cast of wacky neighbors and creatures to interact with that can't
be found in the original The Sims game for the PC, including a monkey butler
that can be unlocked to serve at your Sims' every whim. Players will be able to
customize the appearance of their Sim. They can create and tailor their Sims
with accessories such as stylish hats, trendy glasses, cool hairstyles, and an
enormous variety of clothing options. Players will also be able to make changes
to their Sims appearance mid-game with the unlockable vanity mirror.
The Xbox and Nintendo GameCube will support two-player modes. Players will be
able to play The Sims with or against each other. Whether it's level-based fun,
two-player challenges, or classic Sim-style open-ended game play, The Sims are
new for the Xbox and Nintendo GameCube!
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