Video Gaming News - January 2003
Glen Cove, NY (January 29, 2003) - Acclaim Entertainment today
announced that Burnout 2: Point of Impact, will be available for both the Xbox
and GameCube. Developed by Criterion Games Limited, Burnout 2: Point of
Impact was released in the Fall of 2002.
"Burnout 2 set the new standard for next-generation racing games in the video
game industry and raised the bar of excellence in every way," said Evan Stein,
Vice President of Marketing for Acclaim. "With exciting new features, incredible
crashes and award-winning game play, Burnout 2 will be a 'must-have' racing
experience for owners of Xbox and Nintendo GameCube."
"When we began development for Burnout 2, we focused on bringing the fastest
and most exciting racing experience for the PlayStation 2, and we had no plans
to develop the game for any other consoles," added Alex Ward, Creative Manager,
Criterion Games. "We are a small but extremely talented team, who dedicated
their time and energy on getting the absolute best out of the PlayStation 2.
Since the release of the game, we were bowled over by the number of awards and
fantastic reviews that Burnout 2 had received across the world. In addition, we
were absolutely deluged with requests from the media and consumers alike to
develop versions for Xbox and Nintendo Gamecube. Given this overwhelming
response, we're really excited to bring this gaming experience to owners of Xbox
and Nintendo GameCube. We'll be putting all the resources and dedication of the
Burnout team into making these the best driving games available for these
systems and leverage the capabilities of each platform to deliver a gaming
experience that is worthy of the Burnout name."
From Acclaim:
The sequel to Burnout, which was originally launched in November 2001 to
universal acclaim from both media and consumers alike, Burnout 2: Point of
Impact builds upon this strong speed-driven franchise with vastly improved game
play, new game options and bigger, better and more insane crashes. Burnout 2:
Point of Impact is infused with a wealth of new features and improvements,
including bigger tracks, fully tuned-up custom motors, secret challenges,
all-new modes of play, and an improved Burnout meter. Players can test their
nerves and skills by taking to the air, sliding through corners, and swerving to
avoid head-on collisions, while filling their meter to unleash a burst of speed
previously exclusive to airplanes.
Burnout 2: Point of Impact will be available for Xbox(tm) and Nintendo
Gamecube(tm) in the spring at suggested retail prices to be determined. The game
is currently available for the PlayStation®2 computer entertainment system at a
suggested retail price of $39.99. For more information on Burnout 2: Point of
Impact, please visit
www.acclaim.com.
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