Video Gaming News - January 2003
Foster City, CA (January 22, 2003) - Sony Computer Entertainment
America Inc. announced today the release of The Getaway, a free-roaming,
mission-based, 3D action game created exclusively for the PlayStation(R)2
computer entertainment system.
"Team Soho has set a new precedent with The Getaway," said Ami Blaire,
director, product marketing, Sony Computer Entertainment America. "It's one of
the first titles to combine the excitement of popular action and driving games
with the ambience and realism of a film to create an entertainment experience
that feels like a true, cinematic movie. When gamers submerge themselves within
the realistic environments in The Getaway, they will be instantly captivated by
the riveting plot and challenged by the strategic gameplay, all the while
feeling the adrenaline rush of an action movie."
"The power of PlayStation 2 allowed us to incorporate cinematic and
photographic images from real-life locations and environments to make this the
most realistic replication of any city ever seen in a videogame," said Brendan
McNamara, director, Sony Computer Entertainment Europe. "We approached the
development of the game in the same way as you would a movie
-- from writing the script, building real sets and hiring professional actors
-- fusing game and film production techniques into one medium. Our goal was to
create a videogame as culturally significant as film, and The Getaway delivers
on that promise. We believe this will change people's perceptions of videogaming
and raise the industry standard to a whole new level."
From Sony:
Developed by Sony Computer Entertainment Europe's, Team Soho, The Getaway
fuses interactive gaming and cinematic films into one medium, providing players
with a one-of-a-kind interactive entertainment experience. Set in London, the
cosmopolitan hub of Europe, The Getaway features 40 square kilometers of
photo-realistically recreated London blocks and street corners, creating the
most technological and realistic reenactment of a city ever seen in a videogame.
The Getaway follows the story of two men from opposite sides of the law. Mark
Hammond, an ex-bank robber and former member of the Collins Crew gang, is on the
run for the murder of his wife. Frank Carter is a vigilante cop who was
suspended from the Flying Squad. Both men, manipulated by Charlie Jolson, a
notorious crime boss of London's East End for more than 20 years, are desperate
to clear their names. Longing for revenge, they share their obsession to bring
down London's crime supremo.
The Getaway leaves it up to the player to decide how to play, from choosing
how to complete missions, to deciding whether to drive or run to the next
location. Initially, gamers will hit the streets of London playing Hammond in
order to complete a series of suicidal missions, and will later switch over to
the role of Carter to complete the other missions. Both characters provide a
variety of gameplay options and players will experience versatility in missions,
as each character has his own agenda. As Hammond's story unfolds, other
characters will be introduced with their actions viewed from Hammond's
perspective. When the gamer changes roles, however, these same events affect
Carter differently, impacting the gameplay dramatically with entwining
storylines.
The Getaway showcases exciting, immersive player environments featuring
damage modeling and physics on all cars, moving traffic, free-to-roam parks,
hundreds of tourists and pedestrians and high-powered weaponry, all made
possible by the technological capabilities of PlayStation 2. Gamers can race to
their next mission, get out and run inside a building to face their next task --
then make the getaway on foot or by car. Players can also abandon their cars and
grab new ones, and perform amazing stunts while in their vans, buses, taxis or
anything else stolen from the street.
The Getaway blurs the line between movies and videogames, with its gritty
storyline, intriguing characters, advanced lighting modes and special effects.
With close to 90 minutes of compelling narrative, realistic physics models and
motion-captured characters, seamless level-loading and interactive, dynamic
camera angles, players will be introduced to a new level of entertainment when
they experience The Getaway.
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