Video Gaming News - January 2003
Foster City, CA (January 14, 2003) - Sony Computer Entertainment
America Inc. announced today the release of War of the Monsters.
"War of the Monsters is the classic, giant interactive monster movie that
players have always dreamed of, but never had, until now," said Ami Blaire,
director, product marketing, Sony Computer Entertainment America. "With the
innovative two-player split screen that merges into one when opponents fight in
close range, fully interactive and destructive environments, and big monster
movie feel, War of the Monsters breaks through traditional fighting game
boundaries."
From Sony:
Incog Inc. Entertainment, developers of the critically acclaimed Twisted
Metal:Black(TM), has teamed up with the company's Santa Monica Studio, to bring
epic monster movies to life. Inspired by 1950s and 1960s classics, War of the
Monsters allows users to experience all out destruction as 100-foot tall
monsters let loose in a raging battle on planet Earth. With 10 distinct
monsters, 13 fully destructible environments and numerous weapons at their
disposal, War of the Monsters allows gamers to take part in and relive their
favorite gargantuan monster movies.
Players can choose from 10 unique monsters equipped with special short and
long range attacks, including Congar, a super gorilla with a sonic roar, Ultra
V, a giant space age robot with an energy sword, and Preytor, a huge flying
mutant mantis with piercing appendages. A two-player split screen dramatically
merges into full-screen action as combatants approach one another, for a truly
unique gaming experience.
In each of the 13 fully destructible and interactive environments set in
locations such as thriving cities, an airfield, and a volcanic island resort,
players can scour the battlefield for weapons such as steel girders, army tanks
and radio antenna to bring down buildings or opponents. Thunderous uppercuts,
grappling moves, combos and countless weapons add to each furious battle set to
an original epic musical score. Environmental attacks, such as tidal waves and
earthquakes, can also be triggered in battles to surprise and dominate
opponents.
Gamers can clash in intense battles with up to three opponents at once,
either against three CPU-controlled monsters in single-player mode, or challenge
a friend and two CPU-controlled opponents in two-player mode. Additional monster
"costumes," mini-games such as dodge ball and multiple gameplay modes including
Adventure, Free-for-All, Elimination and Endurance extend the replay value of
War of the Monsters and provide numerous opportunities to revel in triumph for
total supremacy.
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