Video Gaming News - January 2003
San Diego, CA (January 6, 2003) - Sony Online Entertainment Inc.
announced today that EverQuest Online Adventures for the PlayStation 2 will be
available at retail stores nationwide February 2003.
"Console gamers are demanding an entirely new and unique online gaming
experience and we've got it in EverQuest Online Adventures," said Michael
Lustenberger, director of product marketing, Sony Online Entertainment. "We're
delivering groundbreaking entertainment for the PlayStation 2 with EverQuest
Online Adventures by offering console gamers an unmatched gameplay experience
through intricate character development, continuous player interaction and a
strong sense of community."
From Sony:
EverQuest Online Adventures brings the player interaction and community that
have made the original EverQuest so wildly popular to a whole new audience of
console gamers. For a monthly subscription fee of $9.99, console gamers will
embark on unlimited adventures in the "virtual" land of Tunaria with hundreds of
thousands of other console gamers from all over the "real" world. SOE is
developing a variety of payment options to accommodate the demand from gamers
everywhere.
As a console RPG, EverQuest Online Adventures focuses on exciting combat,
questing and unparalleled character development. Combat is fast and tactically
rich, with each monster posing a unique challenge for the player. The enormous
gameworld offers gamers more than 323 square miles to explore and is filled with
compelling quests and intriguing subplots. With 9 races and 14 player character
classes to choose from, gamers enhance their characters
by discovering items and unlocking secret abilities.
Using the PlayStation 2 system's Network Adaptor, EverQuest Online Adventures
connects seamlessly via modem or broadband to the Internet, directing players to
dedicated EverQuest Online Adventures servers. Gamers simply insert the disc and
the adventures of Tunaria are just a few button pushes away.
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