Video Gaming News - January 2003
Foster City, CA (January 6, 2003) - Sony Computer Entertainment
America Inc. announced today the March 2003 release of Amplitude.
"We are thrilled to introduce Amplitude to rhythm action fans of PlayStation
2. Playing Amplitude online offers new opportunities for gamers to join online
communities and share their experiences with other gamers across the country,"
said Ami Blaire, director, product marketing, Sony Computer Entertainment
America. "Providing a gorgeous gameplay atmosphere, the addictive gameplay will
keep players entertained for hours, and provide a whole new avenue for music
artists to reach their fans."
From Sony:
Amplitude is a fast-paced addictive rhythm action game that will appeal to
gamers and music enthusiasts alike. Amplitude lets gamers take part in the music
revolution by mixing and re-mixing songs from top bands in an on- and off-line,
interactive gaming experience.
Following up on the great line-up of bands in Frequency, Amplitude expands
the music list with a variety of genres including songs and video content from
David Bowie, Weezer, Garbage, Quarashi, Logan 7, as well as other major
recording artists. Surrounded by interactive environments customized to each
artist, players can recreate their favorite songs from the ground up by
triggering instruments such as drums, bass, vocals and guitars. In addition,
players have the opportunity to create custom remixes as well. If played
successfully players have the opportunity to then jam along in freestyle mode
within the particular song. Focusing on not only the thrill of creating and
mixing music, Amplitude also provides a fast-paced competitive dynamic
environment encouraging players of all skill levels to challenge each other both
locally and online.
Taking advantage of the PlayStation 2 online capabilities through the Network
Adaptor (Ethernet/modem) (for PlayStation 2), Amplitude allows players to
challenge their friends online in multi-player and remix mode. Utilizing full
chat capabilities and other unique online features such as a ladder-ranking
system and remix repository, players will be able to collaborate together to
form an online music community. If a player creates a remix in the online mode,
they have the opportunity for their remix to be selected and posted in the
online lobby for other players to listen to, enjoy and play. During online
gameplay, Amplitude supports both broadband and dial-up users.
Amplitude allows players to play music from many different music genres,
including Alternative Rock, Hip-Hop, Heavy Metal and more, as well as compete in
five totally new and unique arenas filled with special visual environments that
logically flow from one to another. Each song will have its own path through the
arena, providing a completely different experience with every song, including
music videos and streaming mpegs from the bands. Players can even watch their
customized "FreQ", an all-new 3D representation of the player, jam with them.
Six different game modes, including online play, allow players to mix music,
play against four other players without a split screen in an attempt to
accurately perform music faster than opponents, participate in an online
multi-player live jam session, or just play solo remix mode.
There are more than 20 diverse songs and video content in Amplitude. Starting
with one instrument, such as drums, players must hit the appropriate buttons at
the right time in order to match the rhythm of the song. Once this instrument is
successfully mixed, players can move on to another instrument, such as guitar
and continue through all the instruments, performing all instrumental tracks and
re-creating the song.
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