OK,
you’ve got a game based on a movie license, and a movie that is of questionable
quality at that. Recipe for disaster, right? Not in this case. Although the odds
were stacked against it, The Chronicles of Riddick: Escape from Butcher Bay (CoR)
delivers an exciting and innovative game wrapped in a compelling and original
storyline.
For those of you keeping track of events in the Riddick universe, Escape from
Butcher Bay takes place before the events depicted in the movie Pitch Black. In
CoR, you play Riddick himself as he attempts to escape from his incarceration in
the galaxy’s roughest and most secure prison colony. It’s bad enough that the
prison is a veritable fortress filled with brutal guards and even more brutal
prisoners, but making matters worse is the fact that the prison is the only
settlement on a harsh and barren desert planet. It won’t be of much use escaping
from the prison without a way to get off the world as well.
|
| Welcome to Butcher Bay. |
CoR is a first person shooter that differs from most games in the genre in
several ways. The first is that the original storyline is very well developed –
to the point were it rivals story development in RPG games. There’s far more
here than a few cutscenes used to glue together action sequences. You’ll need to
interact and converse with your fellow inmates and the prison guards if you’re
to survive, let alone escape, Butcher Bay. Each of these characters is voiced,
has their own personality, and goes about their day when you are not interacting
with them. You can even eavesdrop on their conversations as you walk by. In
another RPG touch, these characters also sometimes offer up side quests that are
entirely optional but will reward you should you accept and complete them. It
all serves to create a degree of atmosphere rarely found in first-person
shooters, and makes you feel like you’re actually a part of the story.
This immersion is furthered enhanced by the game’s excellent graphics. Unlike
most shooters, CoR does not clutter the screen with health meters and ammo
levels - all you see is what Riddick sees. If you’re hit in the head, the view
will swing with Riddick’s head. Walk past a light and you’ll see your shadow
cast on the wall. Some actions cause a short switch to a third-person view, such
as when you climb a ladder or use a health station, but these sequences really
work well. Watching Riddick pull himself up a ladder is actually a more natural
view than to see the camera unnaturally glide along the ladder as if you were at
the front of a train moving down the tracks.
CoR also varies from the first-person shooter standard in that you start out
without any weapons. You’re a prisoner, after all. You don’t even have the
option of taking out a guard and helping yourself to his weapon as the guns in
Butcher Bay have DNA readers. If the gun doesn’t recognize you, then you’re in
for a rude electrical shock. At first you’ll need to rely on your bare hands and
any makeshift weapons such as shivs that you can find around the prison. CoR
features a first person fighting mode that gives you a Riddick-eye view of the
fighting. At its basic level, you use the left trigger to block and the right to
land a blow or swing your shiv. However, you can also use the left stick to
select different swings and if you time your attacks you’ll be able to pull off
counter-moves. The fighting system may not be as deep as you find in fighting
games, but it is leaps and bounds beyond anything that has appeared in
first-person shooters to date. And don’t worry action fans; Riddick will of
course get his hands on some firepower as the game progresses.
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