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12. GIANT KLUNK
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LOCATION: Metropolis
ATTACKS: Energy Shockwaves
Hovering
Dual-Rocket Launchers
RECOMMENDED WEAPONS: Annihilator
Agents of Doom
Splitter Rifle
Lava Gun (!)
(Thanks to Protego1337 for pointing out that it’s Klunk not Clunk)
(Thanks to Maximusair 888 for pointing out that you should not yet have
the Shield Charger)
(Thanks to Cheeseman222, for pointing out that the Splitter Gun rocks)
Hurray, what fun: A fight with a massive, well-armed, evil version of
Clank! And it’s atop a moving train! Great! This battle isn’t actually
that hard if you can stay out of Klunk’s way, but get pinned by
rockets, and you’re gone. Actually falling through the gap between
trains is a killer too. Klunk has only two attacks: His main attack is
a grenade-like move, in which he fires off a glowing orb. The orb will
slam into the ground and release a VERY quick shockwave around it. The
shockwave is fast, so you need to jump before the orb hits the train.
His other attack is quite annoying: He’ll hover in the air, and then
thrust across the length of the train, right over you, while firing
rockets straight down. Which means that if you’re caught under him,
you’ll take a lot of pain. When the battle starts, Klunk is at the far
end of the train, blasting energy orbs at you. After you jump over a
few and damage him, he’ll do a rocket run, and try to blast you into
submission. Try to strafe from one edge of the train car to the other.
It’s hard to avoid the rockets, but you can do it. Then he’ll land at
the other end, and repeat the pattern. Luckily, you really only have
endure one rocket-run, because after the first dash, a second train
will pull up beside yours (It carries some ammo crates too, which is
nice). Watch out though: There IS a gap between cars, so if you don’t
jump across, you’ll fall and die. And be extra careful, because you
can’t thrust or hover without Clank. With the second train the fight
becomes easier, since you have a much wider space to avoid rockets.
Again though, watch out for the gap. Just keep pounding Klunk with
whatever you have, and it will end quickly.
*MORE FUN*
(THANKS TO RANDOM LAWNMOWER FOR E-MAILING THIS TO ME, AND WHOEVER IT
WAS ON THE GAMEFAQS MESSAGE BOARD WHO FIRST HAD THIS HAPPENP):
Here’s a little freak occurrence that might happen to you: Klunk
falling off the train! It has actually happened to some people! If for
whatever reason you are fighting Klunk and he tumbles off the train,
unfortunately for you the only known cure is to quit or restart the
battle. I have heard of Klunk falling off at the battle’s start, or
being knocked off by a Splitter Rifle shot early in the match, so just
watch out!
THANKS TO JEFF KLUSNICK:
Here's a great strategy for defeating Giant Klunk. After repeated
failures taking on Giant Klunk with the annihilator, mini-turrets, and
agents of doom I had a crazy idea. Charge him with the lava gun. It
really works.
From the start of the fight close in on Giant Klunk. When you're half
way across the middle train car toss out 1 Agents of Doom egg. They'll
divert his fire. Now just keep on charging and whip out the Lava Gun.
Get practically underneath Giant Klunk and keep the pressure on. You're
safe from Giant Klunk's rockets because you're inside his firing arc.
After a while Giant Klunk runs for it and you have to chase after him.
Just repeat the whole process all over again.
Nothing beats the good old fashion frontal assault when it comes to
video games.
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