Jak and his boisterous buddy Daxter are back in what is purportedly their
last adventure together, the trilogy-concluding Jak 3. While Jak II so a major
change in direction from its predecessor, Jak 3 has no such shift in store and
closely mirrors Jak II both in tone and in gameplay. Suffice it to say that if
you enjoyed Jak II, then you’ll have a good time with Jak 3 as well. If you
missed the two previous games in the series then you won’t get the full effect
of Jak 3’s storyline, but that won’t prevent you from jumping into the trilogy
at this point and still enjoying the game.
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| There are all sorts of races in Jak 3. |
The triumph and glory enjoyed by our heroes at the end of Jak II has proven
to be short-lived. Haven City is under assault from different groups including
its old nemesis, the metalheads, a robot army led by the persistent Errol is
also trying to take its share of Haven City, and internal factions vying for
control. At this dark hour for Haven City, rather than looking to Jak for help
once again, its residents decide that everything is basically Jak’s fault and
decide to banish him to the desert wastelands. Now that’s gratitude for you. It
would be a short game if Jak and Daxter perished in the desert, so luckily they
are soon rescued by scouts from a city of desert warriors that sits deep in the
wasteland. First Jak and Daxter must prove their worth to the warrior’s leader
to avoid being dropped right back where they came from, and from there set out
to save not just Haven City, but their entire world.
Like Jak II, Jak features a living city filled with locals that serves as the
hub of your adventures. You can explore the town at your leisure but in reality
there’s not much for you to do other than sightsee or attack a few of the locals
to try and get them to drop some ammo for you. The city is more to provide an
illusion of freedom rather than to make the gameplay open-ended. In fact, the
game’s missions are pretty darn linear, and you will walk the city’s streets
more to reach the next mission than anything else. You have a small
mini-map/radar at the bottom of the screen and this will direct you to your next
mission (or objective when in some missions), so there’s never really any
trouble knowing where you’re supposed to be next.
Jak 3 also carries on the Jak II tradition of providing a variety of mission
types. Jak II may be classified as a platform game, but you do a lot less
platforming than you do of typical games in the genre. You’ll have to complete
some unique mission types as well as do plenty of fighting and racing along the
way. Speaking of racing, there is a surprising number of racing and vehicle
missions in the game, most of which are performed behind the controls of various
dune buggies. When on foot, Jak has a number of moves to draw upon. He can spin,
roll-jump, double-jump, and more, although some of the moves seem to be
underutilized by the game’s missions. You also have access to four basic types
of guns whose functionality can be altered by two upgrades each. For example,
the machine gun can be modified into an electric bolt firing Tesla gun.
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