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Jak 3 - Walkthrough
System: PlayStation 2
Rated: T
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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                                  Weapon Guide 
                                    <#AAG>
------------------------------------------------------------------------  

This part of the guide will list all of the types of guns in the game of Jak 3.
I will list the advantages, disadvantages and strategies for every gun and list
where and when they can be obtained.

***************************                        
Scatter Gun - 1st Red Group
***************************
Received: First Weapon Obtained

This one of the guns that makes a return from Jak 2. It is basically a shotgun 
with a wide radius. It has a short range but when used up close it can be quite
deadly.

Advantages:
Try to use this gun at close range only. It simply will not hit enemies at 
long range. A small group of metal heads in front of you is an ideal situation
to bring out this gun. It is also ideal at pushing enemies back. If you are on 
a bridge or near a cliff then I would recommend using this gun to push them 
over the edge. It also used ammo efficiently.   

Disadvantages:
As stated above, this gone cannot fire a long way. It also is rather slow to 
fire, unless you spend orbs to upgrade that aspect, in which case the rate of 
fire is quickly accelerated. 

******************************
Wave Concussor - 2nd Red Group
******************************
Obtained: Before 2nd Arena War

This gun is a new addition to Jak's growing arsenal. It is quite unique because
it can fire a large shockwave at the price of 3-5 bullets. However, it can only
be used effectively in certain situations.

Advantages:
This gun is fantastic when it comes to dismissing a large batch of metal heads
coming from all directions. It is particularly useful when it comes to certain
gun courses as well.

Disadvantages:
Although this gun has some great qualities, they unfortunately come at a price.
The first would be the ammunition drain, this gun drains ammo depending on how
long you charge it for, and if you choose not the charge, then you get a 
smaller radius. Also, throughout the game, I must have used this gun no more 
than 6 or 7 times. Not because it drains ammo, but because you very rarely 
have a huge group of metal heads surrounding you to the point were you have 
to use this gun. 

****************************
Plasmite RPG - 3rd Red Group
****************************
Obtained: Complete "Gun Course 2"

This gun reminds me of the grenade launcher that Arnie carried around in the 
Terminator. It fires big grenades that explode and cause huge damage to 
anyone in its radius. A very good weapon for taking out a small group of 
tough metal heads.

Advantages:
As stated above, this gun does a huge amount of damage and can take out any 
normal metal head in one shot. It also has a decent radius and can easily 
destroy an enemy group from far away.

Disadvantages:
This gun has only one flaw, ammunition drain, for every one shot this gun 
will consume 10 normal red bullets. However, once the upgrade is purchased 
that number comes down. 

*************************
Blaster - 1st Yellow Group
*************************
Obtained: After First Arena War

This is your basic, multi-purpose gun. It is relatively balanced and is good 
for taking on all sorts of situations.

Advantages: 
This gun is good because you know it can handle just about anything. It has 
probably the best range and a good rate of fire with a steady ammunition 
consumption ratio. Its ammo is found constantly throughout just about every 
level. 

Disadvantages:
Although I said this gun was solid, I didn't say that it was great. The only 
downside to this gun is the fact that is does very little damage compared to 
every other group, it takes a number of shots to take out some of the later 
metal heads in the game and it doesn't exactly work wonders against crowds. 
That is why I did not use this gun very much at all. 

********************************
Beam Reflexor - 2nd Yellow Group
********************************
Obtained: After Second Arena War

This gun is like an upgrade model of the Blaster. It is basically the same 
except its bullets deflect and strike other metal heads. Another solid gun that
can come in handy during some missions. 

Advantages:
Aside from being a solid gun. This weapon is ideal for taking out scattered 
metal heads at a distance. When you shoot one bullet it will hit one metal head
then hit another as it if has some sort of seeking mechanism. So don't think 
that the deflected bullets just bounce off in random directions.

Disadvantages:
Aside from the flaw of not doing a great amount of damage, this gun also has 
a high ammo consumption rate. For every bullet deflected, another bullet it 
taken from your ammo storage. So in some cases were one shot might be deflected
5 or six times, that many bullets will be taken as well.

******************************
Gyro Buster - 3rd Yellow Group
******************************
Obtained: Upon Completion of the Second Gun Course

This is a very unusual addition to Jak's arsenal. It is so unusual because you 
have no control over the rate of fire at all. You can only tell the "gun" when
to start and stop firing. It works like this, upon pressing R1 Jak will shoot 
a disk high into the air which will then begin raining bullets in a fairly 
large radius and at a high rate of fire, doing good damage.  

Advantages:
This gun works great when their are a large, scattered group of metal heads 
that are not close enough to use the Wave Concussor. Because it has such a high
rate of fire, it is capable of taking out even the toughest metal heads, in 
some cases even up to 10 or more. A very good weapon. 

Disadvantages:
This gun has only one bad aspect to it's name. Once again the ammunition 
consumption ratio rears it's ugly head. Because this weapon sprays bullets at 
a rapid rate of fire. It can easily take over 40 bullets from your storage.

****************************
Vulcan Fury - 1st Blue Group
****************************
Obtained: Before Third Arena Mission

This is the third gun to be converted over to Jak 3. It is basically a powerful
machine gun which increases it's rate of fire depending on how long you hold 
down R1. 

Advantages:
The Vulcan Fury is great for taking down powerful metal heads. Because it has 
such a high rate of fire it can mow down small crowds with not trouble at all.
It is also good fire sniper activity. Because it can shoot so far and so 
quickly, it is great for taking out metal heads from a great distance.   

Disadvantages:
Although the Vulcan Fury has such a great rate of fire. It does cost allot of 
bullets. Also, it can take a few seconds to get to that great rate of fire, 
seconds that could cost you valuable health spheres. The fact that you can
only attack one metal head at a time is also very frustrating. Unlike the 
Scatter gun and Reflexor which can take about 7 metal heads simultaneously.
 

Walkthrough

 




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