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Grand Theft Auto: San Andreas - Complete Game Guide
System: PlayStation 2
Rated: M
Also On: PC · Xbox
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

Index · Codes · Guides · Tips · Review · Your Reviews · Your Rating · Screenshots · Forum

O============================================================================O
|                                Driving School                      (000Z0) |
O============================================================================O

Back to School - A series of twelve tests designed in order to test your skill 
and prowess behind the wheel of a car.  Driving School is located South of 
your garage in San Fierro, at the red S on your map.  Head inside and step 
onto the red marker for a scene, then the other marker in front of the T.V.  A 
bronze medal in driving school puts a Super Gt outside, while a silver gives a 
Bullet car and finally a gold medal puts a Hotknife in the parking lot.

  __ 
 /   TA: San Andreas /-------------------------------------------------------o
|  _ --------o-------\                        The 360                        |
 \_/      (000Z1)     \------------------------------------------------------o

For the first test you need to perform a 360 degree spin.  Simply hold the X 
and square buttons, then hold left or right on the analog stick to start 
spinning.  Slow and stop your car when you are at about the same position as 
when you started, don't stop too early or go for too long either.

  __ 
 /   TA: San Andreas /-------------------------------------------------------o
|  _ --------o-------\                        The 180                        |
 \_/      (000Z2)     \------------------------------------------------------o

The second test has you doing a 180 degree turn through the pylons, each one 
that you hit will deduct a certain amount of points from your score eventually 
to the point where the race will just end if you screw up too bad.  Accelerate 
and stay left if possible, then jam on both the normal bake and handbrake 
buttons to drift around the corner, it may take a couple of tries but 
eventually you should be able to do it without hitting the sides.  From here 
drive back and try and park yourself as best you can where you started.

  __ 
 /   TA: San Andreas /-------------------------------------------------------o
|  _ --------o-------\                   Whip and Terminate                  |
 \_/      (000Z3)     \------------------------------------------------------o

Whip and terminate allows you to select a direction of the turn you wish to 
do, your goal is to drive forward, skid around the corner using like before a 
combination of the square and R1 buttons, then continue to drive before 
braking hard at the end to avoid hitting the final pylons.

  __ 
 /   TA: San Andreas /-------------------------------------------------------o
|  _ --------o-------\                    Pop and Control                    |
 \_/      (000Z4)     \------------------------------------------------------o

Pop and Control gives you one severe disadvantage, which is the lack of air in 
your tires.  They will promptly pop as you drive over the spike strip so you 
need to manoeuvre around the small curve and park near the end.  You aren't 
given much time so you can't do this slowly.  Accelerate hard at the beginning 
and let go of the gas just before you hit the spike strips to retain maximum 
control.  Now tap X to keep yourself going at a reasonable speed and turn ever 
so slightly to avoid the pylons.  When you stop make sure you get as close as 
you can to the end because you lose a LOT of points for stopping too early.

  __ 
 /   TA: San Andreas /-------------------------------------------------------o
|  _ --------o-------\                      Burn and Lap                     |
 \_/      (000Z5)     \------------------------------------------------------o

You're given a Banshee and told to do five laps of the track.  You're not 
going to need the square button at all for this one, you're given plenty of 
room to drift around with the R1 button here.  In fact you probably won't have 
too much trouble with the turn as long as you point yourself toward the turn a 
little before you start and hit the brake right as the centre cones end, the 
real difficulty comes in the camera after the turn.  You can't really see too 
well which direction you're pointing so as long as it doesn't disorient you 
too much I recommend tapping either L2 or R2 after a turn so you can see 
straight ahead of you, either that or pressing select and driving the entire 
course under a different perspective, but it's hard if you're not used to it.

  __ 
 /   TA: San Andreas /-------------------------------------------------------o
|  _ --------o-------\                       Cone Coil                       |
 \_/      (000Z6)     \------------------------------------------------------o

The next test sets you up on kind of a slalom course, you need to drive back 
and forth between the pylons here, loop around the end and do the same course 
driving back and parking on the red marker.  You won't need to use any brakes 
or anything for the slalom part but you will need to skid around that pylons 
at the end.  Make sure to park as close as you can to the red marker at the 
end, and remember you aren't given a lot of time for this one so be quick.

  __ 
 /   TA: San Andreas /-------------------------------------------------------o
|  _ --------o-------\                        The '90'                       |
 \_/      (000Z7)     \------------------------------------------------------o

This one is sort of a test of your ability to parallel park, but instead of 
being given time to check and readjust, you need to skid into position.  The 
easiest way to do this is drive a little to the right and aim toward the hood 
of the car on the right.  As you approach the two jam left on the analog stick 
while holding R1 and square, as you slide into position use the analog stick 
to modulate your direction and try to be as straight as you possibly can.

  __ 
 /   TA: San Andreas /-------------------------------------------------------o
|  _ --------o-------\                      Wheelie Weave                    |
 \_/      (000Z8)     \------------------------------------------------------o

Wheelie Wave will probably require more trial and error than any other you've 
done so far.  Your goal is to stay on two wheels (or the side of you car) 
until you reach the red marker, it's easier said than done.  Use the small 
ramp on the left to get on two wheels.  Now while like this the harder you 
press the analog stick left the more you're going to stay on two wheels, the 
problem is that it's going to point you in the wrong direction to you have to 
hope that when you come off the ramp you're actually pointed a little to the 
right (practice will get it so you can most of the time.)  You don't need to 
stop exactly on the red marker for the bronze but you need to get pretty darn 
close.  Remember to break as you approach it, that should set you back down.

  __ 
 /   TA: San Andreas /-------------------------------------------------------o
|  _ --------o-------\                       Spin and Go                     |
 \_/      (000Z9)     \------------------------------------------------------o

Compared to previous ones this is rather easy, just do it carefully and you 
should be fine.  Start off by holding L2 and R2 to look behind you and then 
reverse until you are almost at the turn.  Hold whichever direction so that 
you turn toward the curve, make sure you've gone far enough back so you have 
room to move without hitting any pylons.  After turning just drive forward and 
park yourself as close to the end as you can without knocking anything over.

  __ 
 /   TA: San Andreas /-------------------------------------------------------o
|  _ --------o-------\                     P.i.t. Maneuver                   |
 \_/      (000ZA)     \------------------------------------------------------o

No pylons in this one, what you need to do is drive up beside the police car 
so that your front half is about equal to his back half and just move right a 
little bit.  When doing this you want to be as close as you physically 
possibly can when coming up beside him, the harder you hit not only the harder 
it will be to perform the action as shown in the demo, but you will also have 
points docked for damage.  Just come up beside and push his back end a little.

  __ 
 /   TA: San Andreas /-------------------------------------------------------o
|  _ --------o-------\                       Alley Oop                       |
 \_/      (000ZB)     \------------------------------------------------------o

For this test you need to use the jump in order to do a barrel roll with your 
car, so in reality you'll only need the left few inches of the jump.  The 
barrel roll must be executed perfectly in order to get any points at all, 
landing on any part of your car other than the tires will result in an 
automatic 0%.  Accelerate forward and aim it so your right tires are the only 
part of the car that touch the ramp, cut it as close as possible in order to 
get the maximum amount of rolling momentum.  When in the air you can let go of 
X and control your car a tiny bit with the analog stick but the bulk of the 
jump comes from the actual take off itself, a bit of practice and you're fine.

  __ 
 /   TA: San Andreas /-------------------------------------------------------o
|  _ --------o-------\                     City Slicking                     |
 \_/      (000ZC)     \------------------------------------------------------o

City Slicking sets you loose on San Fierro and has you driving to a marker on 
the other side of the city and back again without actually taking any damage.  
In reality you can take damage it's just deducted from you total score but 
don't worry.  One important thing to remember however is that if you stop 
under any circumstances, even for a second you will end the test, so DON'T.  
What you want to do at the beginning is make a right and follow the road North 
along the streetcar tracks, this should put you almost completely out of the 
way of any danger.  Eventually you'll have to make a couple of turns near the 
end which is rather annoying because you're given a car that slides.  
Regardless when you reach the red marker perform a U turn and go back the way 
you came despite the direction of the arrow, that steetcar path is the safest 
and fastest way of getting from one end of town back to the other safely.
 

Full Walkthrough


Races


Mission Requirements and Rewards


Weapons


Clothing

 




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