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| Sweet's Final Missions (000J0) |
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/ TA: San Andreas /-------------------------------------------------------o
| _ --------o-------\ Beat Down on B Dup |
\_/ (000J1) \------------------------------------------------------o
Take Sweet's car and drive over to B Dup's house, it's not very far away at
all. Watch the scene when you arrive here and then whip over to Glem Park.
Similar to what you did in the last mission kill three Ballas here to provoke
a gang war. It's another three waves of guys that will attack you, eliminate
them with the help of the full health and body amrour items you can find on
the road. After they're all dead you still haven't got B DUp so you'll have
to get into the house. The guys guarding the house are equipped with much
more dangerous guns so it's best just to take them out using the M4 from a
distance, because you seriously risk losing your life if you get anywhere near
them regardless of how much armour you have. After taking out the front
defenses go into the house and watch the scene to end the mission.
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/ TA: San Andreas /-------------------------------------------------------o
| _ --------o-------\ Grove 4 Life |
\_/ (000J2) \------------------------------------------------------o
Well if you've done gang war missions before you'll know how this works,
although that's not to downplay how potentially dangerous these can be. It's
good to prepare yourself by getting a good gun however armour and such isn't
as important as it always continues to spawn on the streets during gang wars.
Make your way to the marker and provoke a war, as usual you (and Sweet) just
need to survive the first three waves. You can always recruit some more guys
into your gang by R1 targeting them and pressing either up or down on the D-
pad but to be honest I find the AI on the gang members to be extremely
frustrating as you try to find a good position and all they do is walk in
front of your gun. After taking back the first turrf you've got your choice
of the next one, find somewhere nearby that's still inhabited by Ballas and
win a second gang war. Afterward return to your hood to get your reward.
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/ TA: San Andreas /-------------------------------------------------------o
| _ --------o-------\ Los Desperados |
\_/ (000J3) \------------------------------------------------------o
This will be the most violent mission you've undertaken so far, so if you know
what's good for you, you'll be bring a hell of a lot of M4 ammo. When it
begins gather up a couple of gang members (you're forced to) and drive Cesar
West down the tracks to Union Station. You need to infiltrate the area and
take out all the gang members, crouch down and move in. Try aiming manually
for some of these and picking off as many gang members as you can around
corners rather than putting yourself at risk. Don't move into an open area
with houses on either side, stay near the fence so you can focus your attacks
in one direction without worrying about your back, and make use of your map.
When you've cleared out all the guys in the residential area you can find a
full health restore item in front of one of the houses, then you need to move
to the red marker across the street. In this area fight your way down the
alley, do your best to keep your people away from cars because they will
inevitably explode and end up killing a teammate, failing the mission. Shoot
all gang members on either side, be sure to pick up the full health item in
the garage when a bunch of gang members rush out of there. The final area is
an attack on the house, your primary target should be the guy with the
flamethrower but there's not nearly as much resistance here as there was in
the previous two areas. Kill them all to complete the mission.
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/ TA: San Andreas /-------------------------------------------------------o
| _ --------o-------\ End of the Line |
\_/ (000J4) \------------------------------------------------------o
Before taking part in this mission you must go out and battle the Ballas and
other gangs to win at least 35% of the territory in Los Santos, so get moving.
You'd be surprised how many you actually need to take in order to get that
number, if you haven't been working on it previously you're looking at between
fifteen and twenty territories. Sweet will give you a call when you've got
enough so don't bother going back and checking each time.
When the mission begins hop on the bicycle and ride down to the S.W.A.T. van.
You can try to shoot your way to it or you can just make a mad dash. Either
way once you get inside drive it back to the crack house and smash right
through the front. There's no reason to get out right away, use it to cream
all the Ballas inside before you're forced to disembark and head through the
door. You need to start making your way up floor by floor. On the first
floor there's a few guys in the hall and some body armour at the end. Get
ready for a huge firefight when you go through the nearby door. Crouch down
and fire from behind a set of boxes. Run through into the small adjacent room
and eliminate the two guys in there before ascending the stairs.
On the second level before going through the door you can find a full health
item in the room that overlooks the one you just fought in. Watch out for
exploding barrels in the large drug lab on the second floor, use them to your
advantage don't find yourself next to one that's being targeted. A full
health item awaits at the top of the stairs (you have to run around the upper
walkway) and the next set of stairs leading to the third floor. You'll find
the same piece of armour you've come to expect. You need to watch your back
in the lounge, not only should you check both left and right when going
through the door, make sure the first guy you target is the one with the
shotgun. In the hallway that follows the room with two couches, make sure to
check both rooms that the guys in suits jump out of for a body armour and
health refill. After this floor, it's time to go up and get Big Smoke.
Big Smoke has some powerful body armour so you're going to need to aim for his
head if you want to do serious damage. It's not really necessary if you're
using something like an assault rifle, just blast away but make sure you take
out his lackeys first. When the lights go out run to the corner and grab the
thermal goggles, you'll also find a drink machine over there if you get
thirsty during the battle. Eventually Smoke will go down and a scene begins,
but it's not over, no sir. A countdown begins and the building is burning, no
here's the classic predicament. You're given a time limit but enemies still
populate the building. I'll tell you now that being careful and making sure
it's safe before proceeding will still leave you with two minutes or so when
you get out of the building, so don't go nuts and make a mad dash. Make sure
you clean out each room before going any further and note that the body armour
at the top of each set of stairs has respawned. When extinsguishing flames
remember to aim at the base of the flame and don't swing it around, be
consistent. If there are two sets of flames blocking a door you should only
need to douse one of them to get through, exit the building for a scene.
The final task is a chase, you'll automatically start in the car so chase
after the firetruck. You don't need to attack it, in fact it's strongly
advised not to, you'll have your hands full keeping up anyway. People around
the city are throwing molotov cocktails like crazy but it's more of a light
show than anything dangerous, you'll probably have driven through a hundred
fiery explosions before the chase is up and your car will still be just as
shiny. At some point you'll get a message at the bottom of the screen.
Before the bar runs out you need to drive forward and get under the ladder so
Sweet can drop into your car. Now it's a little change up and the very last
thing you need to do is a little shooting on the back. Fire upon any cop cars
that are chasing you, any bikes and such. Make sure to take out the two cops
on the fire truck, when the one of them dangles from the ladder he's dead, you
don't need to keep firing. After quite a chase assuming you've kept the cops
at bay you'll be treated to a couple final scenes and then the credits roll.
You beat the game. Good job!
d--(o_O)--b
But it's still not over. After the credits roll you're placed right back on
Grove Street with some newfound respect. For many this will just be the
beginning (okay, maybe not quite) but still there are oodles and oodles of
things to do in this game, don't miss out. Be sure to check out all the other
sections of the walkthrough the milk the game for all that it's worth!
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