B. LANCE WILSON A.K.A. "RYDER" (R)
1. Home Invasion
Ryder has a real obsession with firepower, so it's time to rip off
some right-wing nut job. Get in the van and drive to the location
on the map. Once there, you'll need to head into the house to
steal the stuff.
This entire mission is just training for the secondary mission of
performing burglaries, so pay attention. Remember to move slowly
and avoid running into objects, doorframes, banisters, and walls.
Doing so creates a lot of noise and will just cause problems.
There are five crates in the house, and you only need three. One is
located where you start, against a wall. Two more are located in
the upstairs hallway, and the last two are physically in the
room where the nut job is sleeping. You've got plenty of time, so
just move carefully and you'll be fine. After you grab each box
head outside and put them in the truck.
Once you're done, drive over to the lockup and you're good to go.
REWARD: Respect earned
2. Catalyst
Officer Tenpenny shows up with information on a shipment of weapons
that are coming in by train. If you haven't already, get a decent
gun and, if you can, body armor.
Once you reach the train, you'll run into a gang war. I parked
the car and shot everyone, but running them over is a viable option
as well. A second group of thugs will come up in a car; kill them
too, then climb into the train.
The train is going to start going, so you'll need to toss the crates
of weapons out to Ryder in the car. This can be a bit tough, so
don't be surprised if it takes a couple of tries. Get as many crates
out as early as possible.
Once that's done, evade the cops and head back to Ryder's house.
REWARD: Respect earned
3. Robbing Uncle Sam
Ryder, in a brainstorm, realizes that the Army has more guns than
anyone else. Clever, isn't he?
Anyway, he decides to rip off the Military Depot down at the docks.
Drive over there and jump the fence, then kill the guard. However,
DO NOT shoot the gate open. Instead, head towards the supply building
and kill the guards nearby. Shoot the lock to open the building, then
kill the guards inside. Use the forklift to move the four boxes into
a line in front of the door, then head outside and move two of the
boxes out there into the line as well.
Now that you're ready, it's time to let Ryder in. Go shoot the lock
to the gate and let him in, then head back to the forklift and start
loading boxes. You may have to get out and help Ryder every now and
again, but with the boxes this close you should be able to work pretty
quickly.
Once all six boxes crates are in the back, drive to the safe house. You
can drop the boxes out of the back to try and blow up the Hummers that
will pursue you, but they're not that big a challenge.
REWARD: Respect earned
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