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Breakdown - Review
System: Xbox
Shop: Rent This Game · Buy It Cheap · Get The Guide

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You can (and at times must) also fight your enemies with your fists. Hand to hand battles fare better than gunfights in Breakdown – you have a number of punch, kick, and dodge moves to draw upon giving you a greater feeling of control. It works pretty well for one on one battles, but will cause you some aggravation when facing multiple foes. The problem is that there is no way to attack foes to the side or behind you, and it is difficult to keep track of all of your attackers with the game’s viewpoint. You may gain the upper hand on an enemy, but end up being beaten to a pulp from behind in the process. To succeed you’ll have to employ the ever popular run around all over the place while trying to get a punch in tactic.

You’d think that with the effort spent to make the game seem like such a first person experience that the game’s levels would be highly interactive. Sadly, that’s not the case. There are surprisingly few things with which you can interact in the game and when you do come across one the game prompts you to press X to initiate the action. There’s not much of a feeling of control or immersion if you just move along until the game tells you to interact with something. The feeling of riding on a rail is further reinforced by the game’s very linear level design. There’s never any doubt as to which way to go because you won’t have to choose. It all serves to completely detract from the feeling of immersion that the game tries to foster in the first place.

Breakdown could have been a great game, but something got lost between the drawing board and the game disc. It doesn’t succeed in making you feel like you are a part of the game’s world, but rather that you are involved in a tedious and repetitive exercise over which you have very shaky control. Most of us can get that feeling by just going to work and would rather not have it as a part of our time spent gaming.

In The End, This Game Hath Been Rated: 67%.  Breakdown’s interesting approach to first person gaming breaks down in the execution.

 



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