As a game reviewer you see a lot of games that are based on good ideas, but
fall short in the execution. Breakdown is one of those games. You have to give
the designers credit for trying to make the game a true first person experience.
Everything in the game takes place from your viewpoint to the point where even
the cutscenes play out in front of your eyes. Throw a punch or kick and you’ll
see your fist or foot swing across the screen. Pick up an item and you’ll see
your hand reach down and grab it. Eat a ration bar and you’ll see your hands
unwrap it and then bring it to your face as you take each bite. It’s as if the
game camera was planted firmly in the middle of your forehead as every hit and
knock down will send your head (and the game screen) spinning.
The person whose body you inhabit in Breakdown is one Derrick Cole, an elite
warrior with an elite case of amnesia. You begin the game undergoing tests in a
research laboratory, although you have no idea why and if the people directing
you are friend or foe. Before long the lab is invaded by soldiers intent on
killing you. In fact they come darn close to succeeding when a mysterious woman
materializes in the room and makes quick work of the soldiers. The woman is
Alex, someone you supposedly knew quite well in the past. With her at your side
you must break out of the lab, determine your true identity, and put an end to
the plans of a mysterious warrior race intent on world domination.
So far, so good, right? Well unfortunately Breakdown begins to break down as
soon as you begin fighting your way out of the lab. First the controls are too
sensitive and it can be tough to get the game to look in the direction that you
want. The game designers probably realized that this does not make it easy to
aim a weapon, so they added an automatic target lock system. Point the gun in
the general vicinity of an enemy and pull the trigger and you’ll lock onto and
automatically hit him. Not only does this eliminate the chance to take down an
enemy more quickly with well-placed shots, it takes a lot of the challenge and
fun out of combat. In addition, the gun will not always lock on the enemy that
you would like it to and you may be stuck emptying your clip on an enemy in the
background before you can shoot at an enemy right in front of you. To ensure
that the target lock system really works, your enemies will move as little as
possible. The AI of attackers in the game is not very good, and they often will
charge forward and then stand in one place and fire. There is no coordination
between your enemies either, they all seem determined to make solo head-on
attacks. All of these factors combine to make the combat repetitive and
monotonous, and as a result not much fun.
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