Intro
Hitman: Contracts Walkthrough
============================= Contact:
james_pic@hotmail.com
(c) James
Pickering 22nd June 2004
Version 1.11 for xbox INTRODUCTION
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I'm writing this walkthrough for one simple reason, because there doesn't seem
to be a decent general walkthrough out there. There are some great walkthroughs
for completing the game with zero-everything, but I suspect that most people
reading this aren't perfectionists, so I decided to write a walkthrough to make
things as general as possible. I'm deliberately keeping the descriptions as
short as possible, as the levels should be easy enough to navigate from the
map. Also, on the missions that I divide into objectives, the objectives don't
necessarily correspond to the mission objectives, they're just a convenient way
of breaking the mission down. One of the great things about this game is that
there are so many ways of
completing the levels, so where there are a number of good ways, I'll try and
detail them all, and am open to new suggestions, but methods with an obvious
drawback may not make it into the walkthrough, although I may still discuss
them. All the levels can be done by killing roughly everything, I won't usually
give walkthroughs of these techniques, as they're generally fairly obvious, but
I will discuss the advantages. One final warning, I'm writing this in British
English, so lift means eleva-
tor, toilet means bathroom, petrol means gasoline, stuff like that. I'm told
that across the pond they even spell "through" as "thru", but I can't believe
that. GENERAL HINTS
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In some situations you are much more
conspicuous when you run, so if a disguise
isn't working, try walking. People are less likely to notice that something's
amiss if you're in low light. Keep your distance from people. You'll almost
always give yourself away if you
get too close, and people are surprisingly unobservant when you're a long way
away. Save before you do anything that might go wrong, especially if you've
had to do
a lot to get there You can put any sniper rifle into a sniper case, not just
the W2000 It's easier to aim in first person view For anyone who hasn't
realised, you can replay any of the levels with your
choice of weapons by loading a game, quitting, choosing start, and current
game. This is how you can play through and get several different ratings. It's
a good idea to explore the level thoroughly, so you might want use the
first shot at the level to find things, even if you get shot at in the process,
you can always reload. If something's marked on your map, it's there for a
reason. In my experience,
if you can't figure out what it does, it generally does something important, so
take the time to figure out what you've got to play with. ABOUT THE SILENT
ASSASSIN RATING
--------------------------------
Exactly what you have to do
to get a rating of silent assassin has been some-
what of a mystery - if anyone knows better I'd be delighted to hear - but as
far as I can tell, you need to achieve the following. o No close encounters
o No innocents killed
o Enemies killed + Shots fired < 3
o Alerts < 2 I
have to admit that I'm not 100% on this, so if anyone can enlighten me, I'd
be glad to hear from them, but please, test any new theories. Close encounters
are when someone tries to shoot you (often, but not always,
when your cover is blown), and alerts are when the message "guards are alerted"
comes up for whatever reason, although sometimes a message doesn't come up if
another one is already up (e.g. if guards are alerted by a dead body). |