Fight Night 2004 is the debut edition in EA Sports new boxing franchise.
First editions often come with their share of problems, but that is not the case
here. Fight Night 2004 enters the ring swinging, and is an excellent fighter
that achieves a nice balance between arcade play and simulation.
The most hyped feature of the game is its Total Control punch system, so
that’s probably the best place to start. With Total Control, you use the right
stick to select and dole out your punches. Quick moves of the stick to the upper
left or right will unleash quick jabs with the corresponding hand. For hooks and
uppercuts you’ll need to also rotate the stick much like you would rotate your
arm when throwing one of these punches. For example, pulling the stick down and
then rotating it up and out to the right in a half circle will cause your
fighter to throw a right uppercut. You can also hold the L1 button to direct
your punches towards your opponent’s body instead of his head.
The system works really well and does a good job of simulating that fact that
throwing the stronger punches takes more time and effort. In button mashing
games reeling off three uppercuts is as easy as throwing three quick jabs. Not
so in Fight Night 2004 where you’ll have to be careful about choosing when to
throw a slower and more powerful punch.
|
| Taking one on the chin. |
In addition to the punching, you can also block by holding down R1 and moving
the stick in the direction in which you want to block. Also, holding the L1
button while moving the left stick will cause your boxer to lean in the
direction of the stick. When these controls are used in conjunction with the
punches, you have a counter system that works remarkably well and rewards the
smart fighter. If you time your block or dodge right and then immediately
counter with a punch of your own, you can connect with your opponent while he is
overextended and open which makes your punch far more effective.
The punching and defensive controls together give you a large degree of
control over your fighter, which in turn makes you use your head while playing
the game. It’s more than a simple matter of fast reflexes like so many fighting
games – in Fight Night 2004 you must look for your openings while preventing
your opponent from exploiting any of yours. This brings more strategy, more
tension, and consequently more fun into the game than can be delivered by a lot
of other fighters. It also extends the life of the game since it will engage
your mind far more than a repetitive button masher ever could.
In Fight Night 2004 you can play matches against a number of famous boxers,
past and present, several weight classes. However, the game’s centerpiece is the
career mode in which you create a boxer and then must fight your way up the
ladder to get a shot at the championship. The game gives you an excellent degree
of control in customizing your boxer – everything from nose size and eye
position to skin tone and hair color and style. You won’t have as much leeway
with your ring wear though as the game leaves many of the shorts, gloves, and
other accessories locked until you earn enough in the ring to purchase them
(speaking of unlockables – you can even spend dough on new ring girls, signature
punches, and to unlock new boxing venues). Once you’ve created your boxer’s
look, the customization continues in terms of your attributes. You’ll have a few
points to spend on the many different attributes used to rate your abilities and
can use this to mold your boxer to your style of fighting.
Page 2 of 2 »