Metal Arms is a blast. Literally. Almost more of an “action robot shooter” than
a platform game, Metal Arms delivers plenty of action, some cool gameplay
mechanics, and a great hero and story. But before I get into why Metal Arms is
so much fun, I better fill you in on the background story.
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| Our hero. |
The “Glitch” in the game’s subtitle, Glitch in the System, is a small industrial
mining robot. What Glitch lacks in size, though, he makes up for in guts and is
given a chance to prove his metal, er, mettle. Rescued from the scrap
heap, Glitch might have been ignored if it wasn't for the fact that the robots
of Droid City are facing an invasion from General Corrosive and his army of
milbots. Things aren't going well for the peaceful robots of Droid City,
so when Glitch volunteers to help Colonel Alloy is more than happy to throw him
into the breach. So it begins for Glitch, following a couple of fellow
fighters into the heat of battle he is soon on his own but quickly shows that he
is quite capable of taking on the milbots. As Glitch you must fight off
the invasion and bring peace back to the robots of Droid City.
Glitch is a very versatile robot. He can swap out his hands and replace
them with a number of interchangeable weapons. On his right hand he has
his choice of a myriad of projectile weapons, while his left is used to unleash
more explosive attacks like grenades. You can switch the weapons on both
arms individually by cycling through them with the Circle and Square buttons,
and the action will freeze while you select your weapon of choice. Of course Glitch doesn't start out
with much in the way of weaponry. You'll initially have to fend for
yourself with a little mining laser converted for military use. It can
take a little time to cut through enemy robots by using a mining laser, but if
you're smart you can get a lot of mileage out of your laser equivalent of a
peashooter thanks to the game's location-based damage model.
If you concentrate your fire on an enemy's weapon, you can knock it out and
effectively eliminate him as threat without needing to destroy it. Or you
can walk up to it and beat it senseless with your melee attack. Knock
out its legs and stop it in its tracks, or for fun blow its head off and watch
it run in circles like the proverbial chicken, firing in all directions and
shooting its own allies. The game's designers have done an excellent job
of implementing the location-based damage. In most games with this
feature, each location is afforded a certain amount of damage points and when
reached the part simply falls off or explodes. In Metal Arms, if you hit
an enemy's gun arm you'll through off his aim, and you can knock him off his
feet with some well-placed shot to the legs. Blow up the torso while
leaving the legs alone can result in a host of robotic legs running in random
directions around a level, a very humorous site to see. The downside to
the location-based damage is that it can be hard to aim your weapon, especially
at longer ranges. The game provides you some aid in the form of a reticule
that turns red when over a target, but the control is not fine enough to direct
your fire to a particular area of your target unless you are up close and
personal.
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