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Van Helsing - Review
System: PlayStation 2
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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Speaking of puzzles, there are some in the game but they definitely play second fiddle to the game’s battles. You’ll do far more fighting than puzzle solving, and just in case the simple puzzles get you stuck the game makes it obvious as to what to do. If you need to hit a switch, break a wall, or use your grappling gun there will be a bright gold glow telling you just where to do so. Perhaps the designers wanted the puzzles to be solvable by even the most novice game players, but the result is that they seem to unnecessary rote exercises that leave you wondering “why bother?” The game’s emphasis is obviously on fighting and you are encouraged to kill as many monsters as is Van Helsingly possible. Killing monsters rewards you with different glyphs that can be used to restore your health or collected to purchase new weapons, upgrades, and combos. You have to kill, kill, kill to earn, and the game obliges by respawning enemies if you should return to a previously cleared area.

Screenshots
Van Helsing squares off against Frankenstein.

As mentioned earlier you will get the opportunity to fight bosses in the game, although they won’t respawn like the baddies in other areas. The bosses are all drawn from the monsters of the movie, so you’ll have the opportunity to fight Dracula, Frankenstein’s monster, a werewolf, and Igor. There is definitely something to be said for a game that lets you go up against some of the biggest names in classic horror, but I really wish that the developers had found a way to work in the mummy as well (joking). While each boss has his own attacks, the battles all basically boil down to the same thing – jump around while the boss makes his moves and then hit him as much as you can while he is pausing between attacks. Some bosses respond to some weapons better than others, but outside of trying a few weapons to see which one works best there is not a lot of strategy to the battles.

Overall the game is pretty short, even though the developers tried to make it seem longer by adding a lot of enemies. The length of the game is not nearly as big a complaint with Van Helsing though as the one I have with the game’s camera. You have no control over the camera in the game – it is fixed at one spot for every scene that you enter and the perspective from scene to scene is constantly changing. The camera is an issue right off the bat in the game’s first level set in Notre Dame Cathedral. As you run down the aisles, trying to collect glyphs, the camera will constantly jump as you move from one view angle to the next. This makes navigating the cathedral to be very disorienting and makes it difficult at times to figure out how to get to a glyph you see in the distance on the other side of a column. The fixed camera also means that enemies will sometimes approach and attack you from offscreen. You can use the target lock and fire away until the health indicator at the bottom of the screen shows you that you’ve killed your enemy without ever laying eyes on your attacker.

If Van Helsing was not licensed from the film it probably would not get a lot of notice. Simple puzzles, short completion time, poor camera implementation, and a general feel of repetition would conspire against it and prevent it from getting a lot of attention. As it stands though, the game does a good job of capturing the spirit of the film and its characters as well as the look of its settings. This makes it worth a look to fans of the film who’d like to relive its action sequences and do a little vampire hunting themselves.

In The End, This Game Hath Been Rated: 69%.  Fans of the film will enjoy it but action game fans will probably ultimately find it to be just an average game.

 



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