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Final Fantasy XI - Game Guide
System: PlayStation 2
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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OO  OO       OO OO O  O O      O  O
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OOO OOO      O   O O  O  OOO  OOO  OOO

11-Magic


---Healing...Hurting...Magic---

There are many types of magic in FFXI. Most magic requires MP. When you cast a
spell there is delay while you chant a spell. You have to wait for the chanting
to be over to be able to cast your spell.  Chanting can somtimes be stopped by
a normal phisical attack. The types of Magic are Black Magic, White Magic,
Summon Magic and Songs. Black Magic is attacking magic ranging from lightning
attacks to setting your self on fire so that when creatures attack you, they
will get hurt. White Magic is the healing Magic and status affecting magic.
White Magic can revive a wandering traveler, or it can poison a goblin thug.
Summons are mystical beasts that attack your opponent until you call them back,
or your MP runs out. For every second your summon is out you loose MP. Songs
are another story though. Songs, unlike Black/White Magic, dont require any MP.
Songs can actually be heard. I mean that you can actually hear the song being
sung. Songs are the stat-boosting, hurting, and healing spells. Basically
Singing is both weak healing and weak hurting.<-Heh...so true.

---Im Leveling Up...But Not Gaining Any Spells---

There is only a very specific way of getting spells. In FFXI you actually have
to buy your spells. However, you can only use spells if you are a high enough
level in your job. You can gain spells by buying them, questing for them, or by
having someone trade them to you.

---You Need Magic---

During the start of the game when you are not partying, you will not need a
person with magic in your group. However, once you get far enough, you will
need magic to get by. A Black Mage and Back Magic are needed to kill of hordes
of enemies. A White Mage and White Magic are needed to heal wandering
travelers. It is as simple as that. You cannot kill any creatures with physical
attacks alone later in the game. Magic is far more powerful that your swords.

---Magic Against Other Magic---

Magic goes in a big circle I will call the "Magic Wheel". The Magic Whell tells
what type of magic is good/bad against other magic types. Elements are what
make the world go round'.

- First Wheel -

 Fire > Ice
 Ice > Wind
 Wind > Ground
 Ground > Thunder
 Thunder > Water
 Water > Fire

- Second Wheel -

 Dark > Light
 Light > Dark

The second wheel is a bit more confusing. It basically says that Dark does good
damage against Light, and light does good against dark.

NOTE: Silence will make it not possible to cast spells or sing songs.

*******************************************************************************
BLACK MAGIC                                                         BLACK MAGIC

For Black Mage:

Magic Name    Lv   MP    Used Description

Stone I        1    9    Earth Elemental Attack Spell.
Poison I       3    5    HP decreases gradually.
Blind          4    5    Chance of hit decreased.
Water I        5   13    Water Element Attack Spell.
Bind           7    8    Enemy can not move.
Aero I         9   18    Wind Elemental Attack Spell.
Blaze Spikes  10    8    Does Fire Damage to enemy when the enemy hits you.
Bio I         10   22    Poison + ATK Down.
Drain         12   21    HP drained, heals self.
Fire I        13   24    Fire Elemental Attack Spell.
Stonega I     15   37    Earth Spell on Enemies.
Shock         16   25    Thunder Spell + MND down.
Blizzard I    17   30    Ice Elemental Spell.
Warp          17  100    Send to Home Point.
Rasp          18   25    Earth Attack + DEX down.
Waterga I     19   47    Water Spell on Enemies.
Ice Spikes    20   16    Does Ice Damage to enemy when the enemy hits you.
Sleep         20   19    Put enemy to sleep.
Choke         20   25    Wind Attack + VIT down.
Thunder I     21   37    Thunder Elemental Spell.
Frost         22   25    Ice Attack + AGI down.
Aeroga I      23   57    Wind Attack on Enemies.
Poisonga I    24   44    HP decreases gradually.
Burn          24   25    Fire Attack + INT down.
Aspir         25   10    MP taken, restores yours.
Tractor       25   26    Teleport a dead body to location where cast from.
Stone II      26   43    Earth Elemental Spell.
Drown         27   25    Water + STR down.
Firaga I      28   71    Fire Attack on Enemies.
Escape        29  125    Send party members in range out of a dungeon.
Water II      30   51    Water Elemental Spell.
Shock Spikes  30   24    Does Thunder Damage to enemy when the enemy hits you.
Blizzaga I    32   82    Ice attack on Enemies.
Aero II       34   59    Wind Elemental Spell.
Bio II        35   66    Poison + ATK down.
Thundaga      36   95    Thunder Attack on Enemies.
Fire II       38   68    Fire Elemental Spell.
Stonega II    40  109    Earth Attack on Enemies.
Warp II       40  150    Warp Party to Home Point.
Sleep II      41   29    Put enemy to sleep.
Blizzard II   42   77    Ice Elemental Spell.
Poison II     43   38    HP decreases gradually.
Waterga II    44  123    Water Spell on Enemies.
Stun          45   25    Shortly prevents an enemy from attacking.
Thunder II    46   86    Thunder Elemental Spell.
Aeroga II     48  138    Wind Attack on Enemies.
Freeze        50  307    Special Ice Attack Spell.
Stone III     51   92    Earth Elemental Spell.
Tornado       52  322    Special Air Attack Spell.
Firaga II     53  158    Fire Attack on Enemies.
Quake         54  337    Special Earth Attack Spell.
Water III     55   98    Water Elemental Spell.
Sleepga II    56   58    Put enemies in radius to sleep.
Burst         56  352    Special Thunder Attack Spell.
Blizzaga II   57  175    Ice attack on Enemies.
Flood         58  368    Special Water Attack Spell
Aero III      59  106    Wind Elemental Spell.
Flare         60  383    Special Fire Attack Spell.
Thundaga II   61  193    Thunder Attack on Enemies.
Fire III      62  113    Fire Elemental Spell.
Stonega III   63  211    Earth Attack on Enemies.
Blizzard III  64  120    Ice Elemental Spell.
Waterga III   65  231    Water Attack on Enemies.
Thunder III   66  128    Thunder Elemental Spell.
Aeroga III    67  252    Wind Attack on Enemies.
Stone IV      68  138    Earth Elemental Spell.
Firaga III    69  277    Fire Attack on Enemies.
Water IV      70  144    Water Elemental Spell.
Blizzaga III  71  299    Ice Attack on Enemies.
Aero IV       72  150    Wind Elemental Spell.
Thundaga III  73  322    Thunder Attack on Enemies.
Fire IV       73  157    Fire Elemental Spell.
Blizzard IV   74  164    Ice Elemental Spell.
Thunder IV    75  171    Thunder Elemental Spell.

For Dark Knight:

Magic Name    Lv   MP    Used Description

Stone I        5    9    Earth Elemental Attack Spell.
Poison I       6    5    HP decreases gradually.
Drain         10   21    HP drained, heals self.
Water I       11   13    Water Element Spell.
Bio I         15   22    Poison + ATK Down.
Aero I        17   18    Earth Elemental Spell.
Bind          20    8    Enemy can not move.
Aspir         20   10    MP taken, restores yours.
Fire I        23   24    Fire Elemental Attack Spell.
Poisonga I    26   44    HP decreases gradually.
Blizzard I    29   30    Ice Elemental Spell.
Sleep         30   19    Put enemy to sleep.
Absorb-MND    31   33    Absorbs MND of the enemy and adds it to the player.
Tractor       32   26    Teleport a dead body to location where cast from.
Absorb-CHR    33   33    Absorbs CHR of the enemy and adds it to the player.
Thunder I     35   37    Thunder Elemental Spell.
Absorb-VIT    35   33    Absorbs VIT of the enemy and adds it to the player.
Absorb-AGI    37   33    Absorbs AGI of the enemy and adds it to the player.
Stun          37   25    Shortly prevents an enemy from attacking.
Absorb-INT    39   33    Absorbs INT of the enemy and adds it to the player.
Bio II        40   66    Poison + ATK down.
Absorb-DEX    41   33    Absorbs DEX of the enemy and adds it to the player.
Stone II      42   47    Earth Elemental Spell.
Absorb-STR    43   33    Absorbs STR of the enemy and adds it to the player.
Poison II     46   38    HP decreases gradually.
Water II      48   51    Water Elemental Spell.
Aero II       54   59    Wind Elemental Spell.
Sleep II      56   29    Put enemy to sleep.
Fire II       60   68    Fire Elemental spell.
Blizzard II   66   77    Ice Elemental spell.
Thunder II    72   86    Thunder Elemental spell.

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