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Final Fantasy XI - Game Guide
System: PlayStation 2
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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DARK KNIGHT                                                         DARK KNIGHT

--Stats---

At lv 1 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP  30    HP  35    HP  32    HP  30    HP  26
MP  16    MP  10    MP  14    MP  16    MP  22
STR  8    STR  9    STR  9    STR  8    STR  7
DEX  7    DEX  7    DEX  7    DEX  9    DEX  7
VIT  7    VIT  9    VIT  8    VIT  7    VIT  7
AGI  6    AGI  6    AGI  5    AGI  7    AGI  7
INT  7    INT  7    INT  6    INT  7    INT  9
MND  5    MND  5    MND  6    MND  5    MND  5
CHR  5    CHR  4    CHR  5    CHR  4    CHR  5

At lv 75 -

HUME:     GALKA:    ELVANN:   MITHRA:   TARUTARU:

HP 1167   HP 1439   HP 1288   HP 1167   HP  941
MP  312   MP  121   MP  236   MP  312   MP  540
STR  70   STR  75   STR  79   STR  67   STR  62
DEX  61   DEX  61   DEX  58   DEX  75   DEX  61
VIT  61   VIT  75   VIT  66   VIT  58   VIT  58
AGI  56   AGI  53   AGI  48   AGI  65   AGI  61
INT  61   INT  58   INT  53   INT  61   INT  75
MND  44   MND  44   MND  53   MND  41   MND  41
CHR  44   CHR  36   CHR  44   CHR  36   CHR  44

---Abilities And Qualities---
_______________________________________________________________________________
Job Ability     Req. Level   Effect
_______________________________________________________________________________
*Blood Weapon       1        Drain HP using Physical Attacks.
                             R:2hrs D:30sec

Arcane Circle       5        Protects party from Magical Enemies.
                             R:5min D:3min

Last Resort        15        Increase Attack but Defense is lowered.
                             R:5min D:30sec

Weapon Bash        20        Can hit enemy hard with weapon.
                             R:5min D:Instant

Soul Eater         30        HP is consumed and attack increased.
                             R:6min D:1min

_______________________________________________________________________________
Job Quality             Req. Level
_______________________________________________________________________________
Physical Attack UP         10

Resist Paralysis           20

Arcana Killer              25

Physical Attack UP         30

Resist Paralysis           40

Physical Attack UP         50

Resist Paralysis           60

Physical Attack UP         70

Resist Paralysis           75


---Summary---

Everything that a Paladin is not. Infact, Dark Knights are the exact opposite
of Paladins. Instead of defending and taking all the damage, Dark Knights
should always attack doing high damage. They have some black magic to aid them
too. Their defense is way too low to be attacked a lot, though. A Dark
Knight's main responsibility is to keep attacking the opponent doing the most
damage possible. A Dark Knight will really shine (in a Demonic sort of way) at
Lv60 when it can get the weapon skill "Guillotine". This is a super-powerful
scythe weapon skill.

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