Home
Home · Best Games of E3 · Giveaways: Gamer's Desk · Texas Cheat 'Em · The Cleaner · The Next Food Network Star · King of Fighters XII
AddThis Feed Button


- Sponsored links -

Animation School
Animation School








DOOM 3 - Review
System: Xbox
Rated: M
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

Index · Guides · Review · Your Reviews · Your Rating · Screenshots

PC gamers are thoroughly familiar with the DOOM series as DOOM was one of the first first-person shooters to appear on computers, but DOOM 3 is actually DOOM 1 as far as consoles are concerned. Because of this I’ll look at the game on its own as a shooter and not wax nostalgic about the computer gaming days of yore as many game reviewers are apt to do. With that said, on with the review…

Screenshots
You're having a bad first day on the job...

DOOM 3 is set on Mars a few hundred years in the future. You are a Space Marine who has just arrived at Mars City, a scientific research center run by the Union Aerospace Corporation, or UAC. Things are not well in Mars City – the scientists have been hard at work on a strange research project and the UAC is none too happy with the time and money that the station has burned through without producing any marketable technologies for the corporation. The tensions between Mars City and the UAC and among the staff at the station are at an all-time high as mishaps and disappearances are occurring with an ever increasing frequency. No sooner than you set foot in Mars City and report to your CO, you are ordered to track down the station’s latest missing scientist. Soon all hell (literally) breaks loose as you find that the scientists have been working with things better left untouched and are forced to battle demons determined to kill every last person in Mars City.

DOOM 3 does a masterful job of creating Mars City and bringing it to life. Before the chaos begins you will find yourself in a facility that looks and works as you’d imagine an off-Earth research station to do so. There are computer stations and terminals, working information kiosks, soda machines, magazines sitting on tables, and plenty of other such touches which make the station feel like it is inhabited and in use. You’ll also encounter the base personnel and fellow marines as you make your way through the station. They’re all busy going about their business, but you can stop and speak with them as they pass – although they’re usually too busy to stop and chat. In addition, you will find video disks, tapes, and PDAs, all of which you can download into your own PDA for viewing. These files will provide a wealth of information on the game’s storyline as well as give out clues such as locker access codes. The PDA also serves as your catchall security device and downloading information from other PDAs will give you access to their owners’ security levels which will literally open doors for you in the station. The PDA is easily accessed by pressing the Black button, allowing you to quickly view new PDA messages or video disks. Of course if you’d prefer not to delve into the game’s story at a deeper level and concentrate on shooting things, you don’t have to read through all of the PDA entries. This makes the PDA a good device for allowing players to choose how much they want to get into the game’s story on their own. My only complaint with the PDA is that the skinny letter font used for the messages can be a little difficult to read.

The game features a number of interactive panels and security code keypads, all of which are easily manipulated. Move the aiming reticule over a panel and if you can interact with it the reticule changes to hand pointer. You can then use the trigger to press buttons instead of unleashing bullet rounds. It’s a simple but elegant mechanism and it works quite well.

 


Click here to send this page to a friend!

AddThis Social Bookmark Button  

 

Google  
www.gamerstemple.comWeb