Pirates of the Caribbean (PotC) for the GameBoy Advance is probably the closest
you'll be able to get to playing a video game based on the popular movie.
Pirates of the Caribbean on other platforms made only passing reference to the
movie, leaving the film's fans high and dry. Taking a different tack, PotC
actually features some of the characters from the movie and even casts you in
the role of Captain Jack Sparrow. Imagine that! However, while the
game may include some of the locations from the movie such as Port Royale,
overall it is less an homage to the film and more of a simplistic and generic
action/adventure game that will probably only appeal to younger gamers.
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| Button mashing, er, sword fighting. |
There are basically two aspects to PotC, land-based action/adventure play and
ship to ship battles at sea. The majority of the game is spent on land, so
we'll look at that part of the game first. The game is divided into
missions which are introduced by static scenes with scrolling subtitles.
The introductions serve to give you your objectives for the mission more than to
drive the game's story, since the game's storyline is actually a little disjoint
and doesn't really follow the plot of the movie. As for your objectives,
they require you to run around the level trying to collect a set number of
objects so there's not a lot there either.
The land levels are played from a 3/4 overhead perspective that you see in a lot
of console RPG games. You can run in any direction as long as you stay
within the confines of the level, which doesn't give you a lot to explore since
the levels tend to run on the small side. You'll also visit locations more
than once on different missions so there's even less exploring to do as the game
progresses. You control your movement with the directional pad and there
is a button for jumping, even though there is little need to jump in the game.
There are a few ledges that you'll need to jump on or catch and pull yourself
up, but they are few and far between.
You can also press a button to draw your sword or pistol, but the game will do
this automatically for you when an enemy approaches. When sword fighting you have
a quick but weak attack and a strong but slow attack. You can also try to block
an attack by pressing a shoulder button, but you'll rarely use this option
because the combat is not well-implemented. The problem with the fighting is
that the collision detection is not quite programmed correctly. It's hard enough
to discern between your sword and your opponent's as it is, but when hits seem
to land at random fights are reduced to button mashing affairs. There's not
really a reason or advantage to trying to plan your attacks or parries - it's
all pretty mindless fighting.
As for the items that you need to collect, you don't have to solve any puzzles
to retrieve them because they are just lying out in the open. You just need to
run around the levels until you see which corners of the map they are sitting in
and then run over the items to collect them. There are also bonus items such as
coins and gems that you can collect and then cash in, but it's not like you really gain anything useful by collecting them. And once again they are all out
in the open so there's no challenge or puzzle aspect to collecting the treasure.
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