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Gran Turismo 4 - Game Guide
System: PlayStation 2
Rated: E
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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                          ==========================
                          9c.SETTING EFFECTS (GTSET)
                          ==========================


Nitrous - Increasing the power of a nitrous shot will give your car more bigger
          torque boost, but the length of the boost will be shorter

Gear Ratios - Moving the gear ratios to the left(widening) will increase the
              top speed attainable in that gear but will make the acceleration
              slower in that gear.  Moving the gears to the right(shortening)
              will increase the acceleration in that gear, but lower the top
              speed attainable.  Remember, shifting takes time, so shortening
              the gears too much can actually make acceleration times slower.

Brake Balance - Increasing the brake power will help cars that are heavy slow
                down faster.  Light cars do not need as much.  Since the weight
                of the car shifts to the front upon braking, moving the brake
                balance there can help correct oversteer and loss of control
                upon entering corners.  Moving the brake balance backward will
                make the car's back end easier to slide around corners, but
                will also make the car more prone to oversteer.

*Tip = Almost every setting that you change(except gear ratios) will have an
       effect on tire wear.  On longer races, it may be benificial to use
       settings that are slightly harder to control and preserve your tires
       longer.

Tires - Tires should be upgraded to racing tires for any race that will allow
        them.  They give MUCH improved grip.  Make sure your tire selection is
        appropriate for the length of the race(R1/S1 - long, R3/S2 - short).

Ride Height - Making this lower, will lower the car's ceneter on gravity.  This
              has the effect of making the car more stable, improving handling
              and acceleration.  The lower the ride height, the stiffer the
              springs need to be.  Having a low ride height and soft springs
              will cause the car to bounce off the road and may even bottom out
              upon elevation changes.  A high ride height is preferable for
              courses with a lot of elevation changes and 'bumps', such as
              rally tracks.  With a high ride height, you should equip softer
              springs so that the car can ride over rough terrain smoothly.

Spring Rate - The stiffer these are, the less likely your car is to bounce upon
              changes in road conditions.  This goes hand in hand with ride
              height.

Shock Bound/Rebound - This is how hard you want your springs to be upon
                      contracting/expanding respectively.  By changing one or
                      the other, you can adjust how your car reacts upon uneven
                      terrain.

*Camber explanation from Ootachi16

Camber Angle - The higher you make it, the more the top of your wheels tuck in
               and the bottom of the wheel sticks out.  When you are in the
               middle of a turn the inertia forces a wheel with zero camber to
               ride slightly on the outer edge of the outside tire and the
               inner edge of the inside tire... if you put the camber to about
               3 to 4 degrees the tire will ride closer to its edge on
               straights, but will actually have a better contact patch in the
               corners

*Toe explanation by jannesari

Toe Angle - You're standing behind the car, looking toward its front. Look at
            the tires. Picture an axis running thru each of them from top to
            bottom.  I'm dialing in a +, positive number. You see the part of
            the tire closest to the front of the car - yes both the front and
            the rears - is now pointed into the wheel-well.  Just the opposite
            happens - the part closest to the front rotates outward - when I
            dialied in a negative, -, number.  You understand what settings
            them each way does?  Picture it: if they're set negative, meeting
            the road at an outward-looking angle?  Think about which way they'd
            be compelled to go in each case.

Downforce - 1st, look at any Race Car and notice what their downforce is set
            at.  Yep, its usually all the way up.  Doing this will make your
            car handle better and be more stable.  The tradeoff is that a high
            downforce pushes your car down on the road, increasing drag, which
            means your car will have slightly lower acceleration and top speed.
            The handling improvement is well worth the tradeoff IMO except for
            on the Test Course.

VCD - This controls how much of the driving is done by the front wheels in an
      AWD car.  If you set this low, then the car will have characteristics of
      a RWD car.  If you set it high, then the car will handle like a true AWD
      vehicle(including understeer).

AYC - This can impact cornering characteristics by regulating the torque
      distribution between left and right wheels upon acceleration.  If you set
      this strongly, the car will be easier to steer, too strong will make the
      car have a tendency to oversteer.

Weight Balance - You can add a ballast to either the front or the rear to
                 change the weight distribution and handling characteristics.


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Driving Mechanics


GT Mode Career


Tuning

 




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