Prince of Persia is a side-scrolling puzzle-based platform game in which you
play as the Prince himself and also as a princess named Farah. As the Prince you
mistakenly use the Dagger of Time to let loose the Sands of Time which causes
monsters and other calamities to be unleashed upon the kingdom of your Sultan.
An evil vizier takes advantage of the situation to make a power play and as you
feel personally responsible for the whole mess you take it upon yourself to
thwart the vizier and restore the Sands of Time. To do so you’ll first need to
make your way through the Sultan’s palace, which is no easy task. Apparently the
Sultan does not really care for visitors and so his palace is a maze of traps,
platforms, and locked gates that you’ll need to navigate in order to accomplish
your goal.
Each room that you enter is basically a puzzle that challenges you to unlock
the passage to the next room while trying to keep yourself alive. The rooms are
invariably filled with platforms of the stationary, moving, and disappearing
variety, as well as ropes to climb and swing on. Surrounding these is a myriad
of traps that include spinning buzz saws and flame-spitting vents. There are
also a few patrolling beasts and monsters, but overall your primary opponent
will be the rooms themselves.
Early in the game you will be joined by Farah and will be able to switch
between the two characters in designated areas. Teamwork between the two
characters is required to solve puzzles because each has their own set of
talents. The Prince can attack with his sword and perform acrobatic maneuvers
such as slides under tight gaps. Farah is an archer and can use her bow to hit
distant targets and special switches. Most of the rooms will require you to use
their abilities to reach special switches that disable traps in another part of
the room or open the gate into the next room. While each room is different, when
you boil it down you’re basically looking for switches and trying to find which
need to be pushed and in which order, or if any require one character to remain
standing on it while the other performs some action. This can begin to feel
repetitive during longer play sessions, but luckily save points between
virtually every room will give you the opportunity to take a break and pick up
where you left off. The decided lack of enemies is a bit odd if you’re used to
playing side-scrollers on your GBA and more enemies to fight would certainly
have helped break up the repetition of timing your jumps and looking for
switches.
If you also own the GameCube version of Prince of Persia then you’ll want to
keep your eye out for some special switches in that and the GBA versions of the
game. There are three levels in the GBA version that can be unlocked by playing
the GameCube version, and going the other way you can play the original Prince
of Persia game on your GameCube.
Page 2 of 2 »