By Jason Nimer
My mom is an elementary school teacher and when she asked me what "Bakugan"
was last fall, I had no idea. I guess I must be getting old; I'm usually ahead
of the game when it comes to new fads, especially those imported from Japan. And
I guess a bunch of second graders can't really be expected to explain a complex
card/toy/game - my mom heard about for a month and still couldn't offer any kind
of summary. What was clear, though, is that Bakugan was the new Pokemon, and
sales numbers of licensed toys and junk last Christmas proved that point (I
actually remember a woman on the local news in tears because she couldn't find
any "Bakugan guys" for under the tree). It's been a year now, and Bakugan is
back on the scene with new video games for every system under the sun… just in
time for Christmas. But how does the video game compare to the actual, physical
card/toy game? Not too well.
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To understand this game, you're going to need some background on how Bakugan
is actually played. Players choose a Bakugan (essentially a little monster
rolled up into a ball) and toss it out onto a play mat, where it transforms and
"does battle." In the real life game, this is actually kind of neat; the little
magnetized spheres snap into their monster forms on their own. After that,
players' cards determine the winner. Think of it as a mix between Pokemon and
Yu-Gi-Oh. Bakugan: Battle Brawlers is identical to the real life game, sans the
fun of collecting a whole bunch of physical Bakugan monster balls.
The video game, somehow, is slower paced than the physical game. Players'
take turns sending Bakugan into battle, playing cards, etc. and each action is
accompanied by often lengthy animations. The animations make each battle much
longer than it has to be, and considering this is the meat and potatoes of the
game, everything happens at a snail's pace.
Not only does the fighting drag on forever, the parts of it you are able to
control get tedious after only a few fights. In the Wii version, you use the Wii-mote
to sling your Bakugan onto the play mat, and playing cards merely requires a
simple point-and-click. The interface works well, but the most exciting part -
the actual monsters fighting each other - just happens on its own. No input from
you… just play your cards, watch the action and shut up. The setup to the fights
isn't all that exciting, so having no control over the flashiest bits of the
game is annoying at first. But after you've been forced to butt out while the
cool stuff happens a few times, it becomes clear that maybe sticking to the
collectible toys may be a better bet.
Even if as a gamer (not a Bakugan fan), the slower card based battling sounds
interesting, there are even more roadblocks in reaching out to the uninitiated.
Without a little background on the game or the television show, the characters
and story are going to be a complete mystery. A quick intro is offered up when
you begin, but it only gives the character's names and basic premise on how the
whole Bakugan thing got started. You'll realize you don't have all the puzzle
pieces when a villain shows up with no warning and the game dives right in. Who
was that guy? Why do trading cards just fall from the sky? Where do these
monsters come from and why? Who hired the English dub cast (Ok… that was
personal – the voiceover is jarring and unnatural)? Even if you do manage to
plow through the game, almost none of your questions will be suitably answered.
For all intents and purposes Bakugan: Battle Brawlers is just battle after
battle after battle (is that how it got the title?) with slow mechanics and
nearly nothing to offer in the way of story, characters or much else. Playing
the game will garner emotions from lethargy to annoyance to absolute fury, and
for a game built on a pretty neat physical toy/game, the developers managed to
eliminate nearly everything fun about it. If you want to sit back and watch
monsters fight with no input, rent a Godzilla movie. This game just doesn't have
much to offer to non-fans, and I have a sneaking suspicion even the most
hardcore of second-graders will grow tired with this very quickly. Bring on the
next fad, and make sure the game it spawns is a little more interesting than
this one.
In The End, This Game Hath Been Rated:
32%.