By Ned Jordan
C.O.R.E. strips the modern first-person shooter down to its basic, Doom-like
core. Maze-like corridors, colored keycards, and enemies that stand in place or
come running straight towards you are all things that will be familiar to gamers
who played first-person shooters when the genre was in its infancy. Old school
shooters have their charm, but unfortunately C.O.R.E. manages to reproduce
everything that was tedious, boring, and frustrating about those games without
capturing any of their appeal.
The story in C.O.R.E. is that a mysterious meteorite lands on Earth and a
scientific research center is built on it with the goal of drilling down into it
to see what's at its core. Of course things go wrong and you're sent in to see
what happened, but your task is complicated by the fact that the research
center's security system has run amuck and there are insane Marines and mutants
running around the place.
Unfortunately, the research center was apparently designed by a mentally
unbalanced architect with a love of twisting hallways that look remarkably
similar. Making matters worse, there are no maps anywhere and you're not given
access to your own automapper or waypoint indicator either. Adding to the
frustration of trying to find your way around the place is the game's vague
objectives which refer to the locations that you're supposed to reach by their
name or location, such as the East Sector. Without any navigational aids of any
kind, not even arrows on the walls, it's impossible to tell which "sector"
you're in, when you've reached a new sector, or even which way is east. Things
are made even more frustrating by the fact that the game is so dark. Even with
the brightness control set to its maximum there are plenty of times when you'll
find it difficult to even see where you're going.
While navigating the game's levels is simply frustrating, fighting its
residents manages to be a chore that is both frustrating and boring. Enemies are
placed in each room in spots that keep them out of sight as you enter and let
them get a few cheap shots in before you can react. When you begin shooting
back, they'll either stand firmly in place or make their way towards you. It's
hard to tell whether or not you're actually hitting an enemy, the only
indication being that the enemy eventually falls over. When you do hit an enemy
it doesn't matter where you aim because it takes just as many shots to the head
as it does to the body to bring him down. With such simple enemy AI you'd think
that the game would be a cakewalk, but quite the opposite is true. First of all,
the game is extremely stingy with ammo and health packs. After a few encounters
and their inherent cheap shots, you'll find your health desperately low and your
weak peashooter of a pistol the only weapon you'll be able to use. Another
problem is that while the game's control scheme which uses the D-pad to control
movement and the touch screen to control look works well enough for single enemy
encounters, the response is far too slow to handle an attack from multiple
enemies in different directions. Frequent saves is not an option, either, as the
game's save points are few and far between. The result is that you'll be forced
to replay the same stretch of a level over and over again. Well, if you're a
game reviewer, that is. Everyone else will probably give up on the game way
before that.
The game includes a game-sharing multiplayer mode, but it's not a selling
point for the game. Cramped and poorly designed levels that make spawn-camping
far too easy will sap your motivation to play after only a couple of rounds.
C.O.R.E. is simply not worth your time or money. There are far better
shooters out there, even on the DS.
In The End, This Game Hath Been Rated:
30%. This game is all core, and that core is
rotten.