By Ned Jordan
Pangya: Fantasy Golf is without a doubt a goofy game. Goofy anime characters,
goofy story, and some pretty goofy ideas. However, under all of that goofiness
is a pretty decent golf game with imaginative and challenging courses and an
extensive story mode that will keep you occupied for quite a while.
Pangya is the name of an Island that exists in another dimension, as well as
the name of the game of golf its inhabitants play. The game was created to honor
a hero that defeated an evil lord by hitting a ball in a hole, and not only is
it played for recreation it is used to settle disputes, force criminals to turn
themselves in, pursue love interests, … just about anything on Pangya can be
settled by a face-off on the links. The residents of Pangya aren't above
plucking people out of our dimension and training them to be better Pangya
players, for reasons that aren't entirely too clear. The game's story mode gives
you the opportunity to play as a number of Pangya residents and purloined
Earthlings in a series of golf matches and challenges. The goofy and often inane
chatter between the characters before each match can either be read in its
entirety for its entertainment value or quickly skipped through with the X
button to preserve your sanity.
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Once you get out on the course the basics of play should be familiar to you
if you've ever played a golf game before. You cycle through your clubs with the
shoulder triggers, adjust your aim with the D-pad, and fine-tune the club's
impact point on the ball with the nub. The swing is controlled by the X button
with the traditional three-press method - once to start the swing, once to stop
the backswing and set the power of the swing, and once to make contact with the
ball when the swing meter reaches the sweet spot. There are also a number of
special shots in the game that include traditional gold techniques such as
adding backspin or a fade to the shot, as well as fanciful shots such as the
cobra and tomahawk. The special shots add a few extra button presses at key
moments in the swing, which makes them appropriately more challenging to pull
off (part of that challenge is simply remembering the right sequence of buttons
required for a particular shot).
In the game's default mode it's pretty easy to hit the button at the meter's
maximum point and sweet spot, and even if you're a little off the game is pretty
forgiving. If you're looking for a greater challenge you can switch the game out
of its beginner mode, and then you'll see poorly timed swings leading to more
hooks and slices and the wind will have a greater effect on your ball in flight.
Your current golfer's stats will have an effect on your shots, and these stats
can be modified by purchasing special equipment in the game's store. The game's
fantasy elements are strongly represented by the equipment available; special
balls (called aztecs in the game) can leave trails of hearts or other things in
the air while in flight, and clubs come in all sorts of forms from axes to
umbrellas. And then there are the odd living shopping bags that follow you
around the course and spot your ball by flying through the air just behind it.
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