By Jason Nimer
This one is really tough. I've been a huge fan of the Marvel action/RPG games
since the very beginning, the PS2 classic X-Men Legends. The two X-Men: Legends
games and later, Marvel: Ultimate Alliance, took the console Diablo-style
experience to a new level, by draping the rich tapestry of the Marvel universe
over the tried and true action/RPG gameplay that has kept so many of us up all
night looking for that last weapon or piece of armor. Ultimate Alliance, more or
less a launch title with the Xbox 360, earned tons of new fans in gamers looking
for something to play on their new system, so the sequel has been rabidly
awaited by both the superhero crowd and the RPG faithful. The problem is that
Ultimate Alliance 2, for all its new bells and whistles, still feels almost
identical to the original Ultimate Alliance, and by extension, the X-Men:
Legends games. It's very difficult to rave about a game I'm pretty sure I've
played no less than three or four times before.
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Ultimate Alliance 2 does have some stuff that is both entirely fresh and
extremely welcome. Unlike past games of this type, UA2 is based directly on a
story found in actual Marvel Comics. UI1 and the Legends games had scenarios, in
the form of collectibles that allowed players to fight through fan favorite
storylines of comics past. These were great additions to the overall games, but
its nice to see that UA2 went the full nine and based a whole game on one
particular storyline. The Civil War crossover, though a more recent event in the
Marvel Universe, manages to carry as much emotional weight as stories like The
Age of Apocalypse, Days of Future Past and any of the other amazing tales from
the past 60 years. I won't ruin it, but the tale is tailor-made for a video game
- it pits good guys vs. bad guys, bad guys vs. bad guys and even good guys vs.
good guys in the wake of government interference in the superhero community
following a terrorist attack.
The problem is that UA2 doesn't cling to the story to move the player through
the game. Large chunks of game time go by with nary a mention of the plot, and a
good bit of the storytelling is left to collectable audio files and extras,
which aren't as well executed as they were in past games, games that didn't have
a strong story tying things together. Going into UA2, I had a basic idea of the
story from the comics' crossover, but by the time the game was over, I didn't
feel I'd gained much insight beyond the framework I had at the beginning. Some
may value the gameplay over a strong narrative, but since there was one in place
that wasn't utilized, it feels like a huge missed opportunity.
Another missed opportunity is found in the game's presentation. The first UI
was only a step above a PS2 game in the graphics and sound department, but a few
years have passed and UA2 doesn't look or sound too much better. The
environments and characters have been dressed up a little, but they still look
very last gen, especially when compared to a lot of the games just now hitting
store shelves. Graphics don't make or break many games, but most gamers won't be
pleased with what they see here.
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