Both Slayer games are quite fun, but I can't help but feel that there should
be an option to turn off player kills for Slayers. The game is so much fun with
simply killing off normal enemies while four players are on the screen. Why
can't we just kill them off without the need to battle amongst other players? I
have seen several games where players simply ignore each other while chaining
enemy kills and only attack other players when attacked.
Having a good knowledge of The Mercenaries mode can be extremely rewarding in
Slayers since players can easily camp near enemy spawn points and kill off
enemies as they appear. Sometimes there is an overall lack of enemies in an area
however and sometimes the enemies seem to focus on one player more than another
and seem to follow that player, which allows that certain player the ability to
rack up kills rather easily.
Enemy bosses are worth the most points and finding them and then disposing of
them can easily drive up a player's score, which is kind of unfair in a way. For
instance, the Red Executioner is worth a whopping 15,000 point by himself, which
can easily put a player in the lead if that player manages to defeat two of the
Red Executioners. A lot of the point totals can be based on luck rather than
skill at chaining kills. A character with a high chain total could easily fall
to another player that luckily finds several bosses in a row and manages to kill
them off. To even-out the scores a bit, a score multiplier of two times the
normal score per enemy is put in place for the person in last place to help that
person keep up with the other players, which is a rather nice touch for any
player that is barely holding on.
In both Slayer modes, some of the characters have way too good weapons for
boss disposal, while some have only weapons that are mainly good for support
purposes. Try comparing Wesker STARS to Jill BSAA and you'll find that Wesker
STARS seems a bit overpowered when it comes to fighting off a boss enemy. He can
literally make mincemeat out of any boss with his Hydra shotgun.
Survivors mode pits four player against each other with a limited weapon
variety for each character. A character comes equipped with a standard weapon
such as a handgun or machine gun along with a healing item and some type of
grenades. The players must scout the area for extra weapons. Extra gun weapons
consist of rocket launchers, rifles, shotguns, magnums, and grenade launchers,
all of which are high-powered and of course a player can pick up grenade and
proximity bombs along the way. All stages now have random items and weapons
lying around and the enemies are still present as well. Killing off an enemy in
this mode has little significance other than getting it out of your way. Boss
enemies tend to drop weapons and items, however.
A player can easily crowd an inventory full of high-powered weapons then
fight off the opposing players with a big arsenal. A big arsenal doesn't
immediately win the game though since several tactics can be used to trick
another player. Any type of weapon that stuns a player for a set amount of
seconds can be greatly taken advantage of. When a player stuns another player
with an incendiary grenade, the attacker can quickly bring out a high-powered
weapon such as magnum and shoot the staggering character until that character
falls.
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