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Chapter 6 – Turning Tides -
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Turning Tides - Part A -
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Have Negate handy for this part. Find the nearest rock and take cover behind
it or use a Negate energy shield. The closer you get to the structure ahead,
the heavier the enemy firepower will get. Be sure to stop every now and then
to regain your health bar. Veer off to the side when the building is within
site and stay against the side of the building to avoid anymore enemy fire.
New Objective: Use elevator to enter defensive rampart
Go to the center and take care of the three Seekers guarding the lift. Go up
the lift and into the building.
New Objective: Use console to unlock rampart gates
Seekers will be all over you inside. Turn left and activate the console on
the right.
New Objective: Proceed through rampart gates
Go back outside and take the lift down. Turn right and get rid of the Shock
Troopers. Negate works well here too. Take another right eventually and go
straight.
CUTSCENE
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Turning Tides - Part B -
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Go straight ahead and through the gates. Fight through the Seekers up ahead
and follow the path. I cannot recommend Negate enough for this part, and
remember, Surge will reflect turret fire. Set up a Negate shield as the
turret starts to fire. When it stops, rush toward the area underneath it and
deal with the Seekers. Target the turret and peak out every now and then to
fire at it until it is destroyed. Go toward the structure with the double
doors to the left.
New Objective: Breach forward Seeker defenses
Hide behind the walls to avoid the turrets. Make a dash for the double doors,
and the turrets will stop firing. They can both be destroyed from behind
without any problem. Take either the right or left path...it doesn't matter.
Destroy the turrets, Seekers and shock trooper. Try to take cover behind a
column or underneath a turret to make this part much easier. Go to the path
in the center or the small cave to the left...again, it doesn't matter. Hide
behind a Negate energy shield to avoid the turrets fire while fighting off the
Seekers. Try to get behind the turrets and destroy them. Go through the
doors, they should open automatically.
CUTSCENE
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Turning Tides - Part C -
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Follow the Aurelians. Go across the bridge to the left and use Surge to move
the Seekers out of the way. They will be all over you once you reach the
other side. Go down the ramp up ahead and through the triangular door at the
bottom. Go straight and watch out for the lava in the next room; it's instant
death. Take care of the Seekers and ride up the elevator to the right. Take
the left path. Jump across the gap and take care of the Seekers. It's a
little hard to avoid the Aurelians when they storm out in the way of Gideon's
godly powers. Look out for the turret up ahead; if you move from side to side
to the turret fire is easily avoidable. Follow the broken bridge down. There
is a path to the left that will lead you down the side of the mountain. An
Aurelian will be waiting at the end. Go through the door on the left.
Get inside the hangar and help out the Aurelians. After everything calms
down, use the elevator in the back on the left. Help the Aurelians above
fight off the three Shock Troopers. Negate will come in handy here. Go
outside once the fighting is finished. A Seeker ship will be waiting, and
this is one of those heavy-duty Seeker droppers, so be careful.
Go to the left and activate the console. This will make a bridge fold out to
the left. After going across the bridge a few Seekers will ambush you. There
is a turret on a platform to the right that can be used, jump to get to it.
Go up the ramps and get across the platform while fighting off Seekers. Go up
another set of ramps and some Aurelians will meet up with you. Go the way
they came from. Fall off the platform at the end and do down the ramp up
ahead and veer off the right to take out some more Seekers. The Aurelians
will "cover" you from above, or most likely, get shot bits trying. Make
another left eventually and go inside the hangar. Fight off the Seekers and
go toward the door on the right.
CUTSCENE (notice Gideon's hair is short again)
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Turning Tides - Part D -
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Blast the Seekers and go to the left. Now, this part can be very unfriendly.
First of all, have Negate handy for the Seeker ships, and Surge is good to
have for the Seekers that will pour all over Gideon. Set up some energy
shields and take cover behind them when the ship starts to rain rockets down
upon you. Keep the Seekers at bay with Surge and blast the ship with Surge or
switch to Shatter.
After everything is peaceful again, go to the right. Follow the path around
the mountain, and turn right again. There is a Seeker building up ahead.
Veer off to the right and there is a small path that can be used to get the
drop on one of them. Jump over the gap get on the bridge overhead, or you can
go back the way you came and go down the other path. Either way, defeat the
shock trooper and the Seekers and get inside the building.
CUTSCENE (yep, once again :D)
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Turning Tides - Part E -
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Turn to the left and...woah! Don't go in that room just yet, this is way too
convenient. Use Shatter or Surge to take out all the Seekers before entering.
Afterwards, hop into one of the Seeker tanks, and jet out through the tunnel.
Take out the Shock Troopers first, and then focus on the Seekers. Be sure to
destroy their ships for spite. Go through the next tunnel ahead.
New Objective: Make your way across volcano valley
The side of the mountain will collapse on the left side, so go down the path
to the right. Whatever you do for this portion, DO NOT RUSH! Take out the
Shock Troopers and Seeker tanks from a safe distance with cover. If you do
rush, they will make mincemeat out of you in no time. If your tank starts to
burn, go back into the hangar and get the other Seeker tank.
Three Shock Troopers and one Seeker off to the right will be the first set of
enemies. Make a left and more Seekers and an enemy Seeker tank will be
waiting. Make another left and try to take out the Seeker tank and army of
Seekers from a safe distance. You may have to play a game of cat and mouse
with the enemy tank since it will try to take cover behind the stone
structure. Keep going straight and make another left. Move your target over
the area ahead until it turns red and start firing at the tank and Seekers in
the distance. Destroy the blockades, go straight then turn right. A cave-in
will occur behind your ship eventually and Seekers will jump at your tank from
behind. Some Shock Troopers will be off to the left next to the building. Be
on the lookout for the Seeker tank inside the building, he just sort of pops
up from nowhere. Exit the tank and go inside the building. Run toward the
doors.
CUTSCENE
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Turning Tides - Part F -
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Go through the doors and take out the Seekers at the consoles. Go through the
door to the right and the next one after that. There is a Seeker ahead in the
glass tunnel so...woah! Didn't see that coming. Anyway, go up the newly
formed ramp to the door. Inside take out the Seekers around the elevator.
Now, this part can be a little tricky because of an elevator glitch. Walk up
to the elevator console and press the X button ONE TIME. It will not register
immediately, but DO NOT, move around in a frenzy while mashing the X button
violently, that is what causes people to screw up at this part. I know...I've
done it before. Anyway, the elevator will carry you down eventually (I
promise) if you tap it one time. If you still have problems with this part
then try out some of the solutions below...
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More tips for that damned elevator...
1. Walk slowly onto the elevator platform until the "press X to activate"
message appeared (you'll be just barely on it) and push X.
2. Make sure all of the Seekers in the room are dead. Surge around the room
if you have to, because they sometimes get stuck behind walls.
3. Make sure there are no bodies on the elevator. Surge them off if you have
to.
4. Stand in the center of the elevator and press the X button one time, and
wait for about 30 seconds. If the elevator does not respond, move a bit and
press X again.
5. Stand directly in front of the console and press and hold X.
5. Turn the game off and on and try again.
6. Restart the checkpoint or restart the level.
7. If all else fails, go to the following url...
http://i15.photobucket.com/albums/a355/berserker_kev/adventelevatorofdoom.jpg
flip off or curse at the screencap, and start from step 1 again.
(thanks to Chikn n a Bskit, subordinater, Siz_Brizz, spartan air, and Barnolde
from the Majesco boards. thanks to Epyon for the screencap)
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A few Seekers and a Seeker Elite will greet Gideon at the bottom. Target the
Seeker Elite, since he has to be beat with dodge attacks. Go through the door
and waste the Seekers off to the left. Lift and Surge work especially well in
this room for destructive purposes. Further ahead Seekers will be waiting
overhead mixed with some on the current level. Negate or Lift may come in
handy for this part. Ride up the lift off to the left. There is another lift
on the other end at the top. Wait for the lift if it is not there. At the
very top, fight off the Seekers and go through the door. Keep going straight
until you enter a lava area.
New objective: Proceed across volcano core
Dispose of the single Seeker and go across the bridge ahead. Use the console
if the bridge doesn't fold out. Seekers, Shock Troopers, and Seeker Elites
will be on the other side. Surge and Negate work well here. Try to lure the
Seeker Elites away from the Shock Troopers since they have to be beaten
carefully.
New Objective: Navigate (across) fallen rocks to cell block entrance
To the left of the big Seeker ship, are some rocks that you will need to jump
across. Seekers will come across them eventually. Make sure to use the
camera to judge the distance while jumping. Once on the other side, go
straight ahead and to the right. Seekers will hop across or shoot you from
the bridge ahead. Take them out and jump across the lava. They don't seem to
have an end to their spawning, so you will have to take them out quickly and
then make the jump. Go toward the doors in the back.
CUTSCENE
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Turning Tides - Part G -
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Go through either door ahead. A whole horde of Seekers will be waiting to
ambush you in this room. Surge is highly recommended to keep them off.
Seismic Waves are good to use too if you have leveled up Gideon's Melee attack
enough. After they've been taken care of, go up either ramp and through the
doors on the right. Surge your way through the Seekers down the hall and try
not to get knocked off. Go through the door at the end of the hall as soon as
possible (even if it is full of Seekers) to avoid getting knocked off into the
lava. Go through the next door into the room with the consoles. Go through
either door on the side of this room and down the hall.
New Objective: Defeat cell guards
Fire down at the Seekers below and go straight.
CUTSCENE
New Objective: Pursue Skinwalker
Follow the Skinwalker through the wall. Free the Aurelian off to the left
side also to make Enorym happy.
BOSS FIGHT
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- Skinwalker -
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New Objective: Defeat Skinwalker
This boss is pretty easy, once you know how to beat him. Equip Surge and/or
Lift during this battle. Lock onto to the Skinwalker with flick targeting,
and dodge his rams and punches with the dodge button or jump button. Jump
whenever he hits the ground, because it will knock you off balance. Wait
until you see him lift his hand in the air before jumping. Keep dodging his
attacks and remain patient. Stay away from him while your energy recharges if
you get hit. Eventually he will hit the ground and a bunch of rocks will rain
down followed by a big boulder. He will pick up the boulder and try to toss
it at you. While he has it above his head, charge up Surge and release to
stun him or target the boulder with Lift and wait for him throw it, then
quickly Lift it. Both have the same effect of stunning the Skinwalker. Pound
on the Skinwalker with whichever power of your choosing while he is stunned.
He will get back up and angrily pound the ground. Be sure to jump. Wait for
him to pound the ground again and rinse and repeat the above method. It only
takes about three times to kill him. Be sure to avoid his ground pound after
he gets up.
An Aurelian and Marin (in the back) will try to help you out during this
entire battle...not that they actually do, but it's interesting to watch them.
============================================================================
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Turning Tides - Part H -
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Now it's time to leave. Go across the broken bridge and defeat the Shock
Trooper and Seekers on the other side. There is a Seeker Tank off to the left
that you need to use to escape.
New Objective: Escape from Volcano
Get in the Seeker tank and ride it down the lava path directly behind you.
Just like in the previous tank area, do not rush, or the enemy tanks will take
you down quickly. Turn left after disposing of the first enemy tank. Watch
out for the turret on the right and the one in the back on the left.
New Objective: Proceed to sub-station generators
Turn left and go straight. Plenty of Seeker tanks, a few turrets and some
Shock Troopers are up ahead. Blast them and continue going straight. The
cave-ins are nothing to worry about; you're not timed through this. Make a
right up ahead and keep going straight ahead. Exit the tank when you get to
the door in the back and go through.
This hangar has a Seeker, 2 Shock Troopers, and a Seeker Elite in it. Take
care of the Seeker and the Shock Troopers from a distance, and then deal with
the Seeker Elites. Go through the door on the other side.
New Objective: Find transportation
This part can be evil. There are about 5 Seeker Snipers in this area. 2 of
them are up above and the rest are on the ground. One hit from their sniper
will nearly kill you. Take them out carefully and quickly. There is a sniper
rifle on a crate to the side as you enter that will help. A powered up Surge
blast helps a lot also. Go up the lift to the side and down the next lift on
the other side.
Get in the Seeker Tank and go down the path ahead. Blast the turret and turn
left. Take out the enemy tank and Shock Trooper from a distance and go up the
hill. Go into the lava area at the top. You might want to switch tanks here
if the current tank is damaged. Take out the Seekers and the enemy tank up
ahead with your current tank and hop in the new one.
Go straight then turn right. Watch out for the double dose of enemy tank
action and the turrets in the back. Keep going straight, and take the right
path ahead. Turn left and blast the turrets and the enemy tank in the back.
Make another right eventually and blast the tanks and turrets along the way.
Make a left and blast anything that moves up ahead. Keep going straight and
go up the ramp at the end. The enemies just keep coming in this room so don't
worry about trying to get rid of all of them. Rush over to the right side of
the room, exit the tank, and go through the collapsed structure ahead. Keep
moving ahead and blasting Seekers until a cutscene starts.
CUTSCENE
END CREDITS
Woah, woah, woah! Don't leave just yet my friend. Sit back down exalted one,
flyboy, or dad...whatever you choose to be called, for your story is not over
yet!
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