_______ ______ _______ _ _________
| ___ | | __ \ |\ /| | ____ \ | \ /| \__ __/
| | | | | | \ | | \ / | | | \/ | \ | | | |
| |___| | | | | | | | | | | |__ | \ | | | |
| ___ | | | | | | | | | | __) | |\ \| | | |
| | | | | | | | \ \_/ / | | | | \ | | |
| | | | | |__/ | \ / | |____/\ | | \ | | |
|/ \| |______/ \_/ |_______/ |/ \_) \_/
_______ _ _______ _ _ ________
| ____ ) | | ( ____ \ | | | \ /| | _____/
| |____|| | | | (____\/ | | | \ | | | ( ____
| __) | | (_____ ) | | | |\ \| | | | \_ )
| | \ \__ | | /\____) | | | | | \ | | (___) |
|/ \__/ |_| \_______) |_| |/ \ _) (_______)
______ /\ ______
/ __ // \\ __ \
| / / \ \ |
| | / /\ \ | |
| | / / \ \ | |
| | / / \ \ | |
| |/ / \ \| |
|// / \ \\|
/ / ________ \ \
/ //__________\\ \
/___\ /___\
"Learn what it means to be truly human"
--------------------------- - Advent Rising - ------------------------------
-------------------------- - FAQ/Walkthrough - -----------------------------
System: Xbox
Written by: Berserker93 (aka. Berserker...or you can just call me Kevin)
Started: May 20, 2005
Email: berserker_kev@yahoo.com
This document (c) 2005 Kevin Hall
Advent Rising (c) 2005 Majesco Sales, Inc. All rights reserved.
-------------------
- Version History -
-------------------
Version 1.0 - (June 19, 2005) - Walkthrough is complete. I'm missing a few
objectives from the game, which will be added, hopefully, by the next update,
and I might add a bit more to the weapons and powers section. If you have any
questions, comments, or anything that you would like to add give me a
ring...er, send me an email to berserker_kev@yahoo.com
Version 1.1 - (June 29, 2005) - Added Headcrab from Half-Life, an alternate
way to reach Mario Pipe 1, and the Little People Room to the Easter Eggs
subsection, a solution for gameplay problems under the Glitch Solution
subsection. Added "Teleport Punch" and "Roll" under the Powers subsection for
Melee and Jump respectively. Fixed a controller setup error with the driving
controls for the Scythe (thanks to the reader who emailed me ^_^;). Changed
"Seeker Warrior" to "Seeker Elite", since I finally saw the objective during
that boss fight. Also, there are a few minor grammar corrections and a few
more sites added to the Copyright section.
Version 1.2 - (July 9, 2005) - Added information about a glitch during the
boss fight at the end of chapter 5, and more elevator remedies (you know which
elevator ;)) to the walkthrough section. Also, Contest Icons section added to
the Extras section.
Version 1.3 - (July 24, 2005) - The "Morrowind Technique Revisited" was added
to the Framerate Problems subsection; this will help to rid your game of that
skippity Majesco screen at the beginning, and it has worked every time that I
have tried it. Be sure to check out my Advent Rising Game Script if you're
interested in some dialogue in the game; I added it to the list at the bottom.
The Special Thanks section was updated a bit. I have added a Contact Info
subsection in the Copyright and Special Thanks area, and a new rule that I
have been neglecting to put in the Copyright section was added. It has come
to my attention that a certain site is altering my FAQs on there site...you
know who you are, and I want it to stop. -_-
************
- Sections -
************
Section I: Introduction
Section II: Characters
Section III: Controls
Section IV: Weapons and Powers
Section V: Walkthrough
A: Prologue - First Contact
B: Chapter 1 - Hostile Negotiation
C: Chapter 2 - Surface Tension
D: Chapter 3 - Extinction Agenda
E: Chapter 4 - The Awakening
F: Chapter 5 - Crossed Lines
G: Chapter 6 - Turning Tides
H: Epilogue - Pulling Strings
Section VI: Extras
A: Cheats
B: Contest Icons
C: Easter Eggs
D: Choices
E: Glitch Solutions
i: Framerate Problems
ii: Cutscene Problems
iii: Camera Problems
iv: Gameplay Problems
Section VII: Copyright and Special Thanks
A: Contact Info
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SECTION I
______ /\ ______
/ __ // \\ __ \
| / / \ \ |
| | / /\ \ | |
| | / / \ \ | |
| | / / \ \ | |
| |/INTRODUCTION\| |
|// / \ \\|
/ / ________ \ \
/ //__________\\ \
/___\ /___\
Wow! It has been one heck of a ride for Advent Rising fans, especially the
more hardcore fans. The game has been in development for two years. It first
appeared at E3 2004 with a lackluster performance. The game was then delayed
another year to improve it based on the results. With all the numerous
delays, teaspoon previews, choppy video trailers and gameplay snippets, and a
total lack of information Advent Rising is finally upon us, and what a great
game it has turned out to be, despite some technical issues which will be
addressed later in this walkthrough.
This is my fifth walkthrough that I have done, and as before, I cannot
guarantee that it is 100% spoiler free (although I do try to avoid them) so
use it as a last resort. Please contact me if you have any questions,
comments, advice, or suggestions. My email address is
berserker_kev@yahoo.com.
==================
- Brief Overview -
==================
(taken from www.adventtrilogy.com)
At the dawn of interstellar reasoning, as the first intelligent races took to
the stars and began to interact with each other, they discovered a common
thread - the legend of an ancient race that would one day "deliver" the
universe. This race was known as the Humans.
The Seekers alone held the key to the secret of the humans. Humanity did in
fact exist, and the Seekers were doing all that they could to eradicate them.
Under the guise of "benevolent explores" they spread methodically through out
the galaxy destroying all human life they came in contact with.
Consequently, the Seekers did in fact discover many new races and helped
introduce them into the galactic arena. This served the Seekers two fold. It
allowed them to constantly spread their influence and strengthen their
military and civic control of the galaxy, and it allowed them to retain and
magnify their image of philanthropic nobility.
The Aurelian culture was rich with tales of humanity. When they were
discovered by the Seekers many of their legends rekindled long dormant ideals
within the galactic senate.
With the added insight, knowledge, and technology that interstellar society
offered the Aurelian's, it was not long before the Seekers duplicity was
discovered. Enraged, the government formed a small covert faction within the
Aurelian military to gather as much information about Seeker operations as
possible. It was because of this group that Edumea, a small world inhabited by
humans, was first discovered and a rescue organized.
With the introduction into the galactic senate close at hand, and the promise
of power and wealth looming overhead, many governing Aurelian officials began
to doubt the plan to help the humans. They argued that if discovered they
would be completely destroyed by the Seekers. It was their opinion that in
order to save themselves and insure their place in the senate, their policy on
humanity should be to simply look the other way.
With growing dissention within the government it was feared that the Seekers
would discover the Aurelian's plans, and consequently discover the planet of
Edumea. Knowing this, the Aurelian head sent a small diplomatic force to
Edumea. The humans were to be warned of their plight and aided in any way
possible.
As initial steps are being taken toward healing the scars that warfare has
left on the battered Edumean civilization, the Aurelians arrive. A diplomatic
entourage is quickly formed by the newly established coalition government—a
dozen representatives of humanity to make this pivotal first contact with an
alien race. Ethan Wyeth, a world-renowned fighter pilot and war hero is the
obvious choice to pilot this vital assembly to first contact. Using his fame
and influence, he has his younger brother, Gideon (the player), assigned as
co-pilot for the mission. From earliest childhood, Ethan has often relied on
his brother's level-headedness and clear thinking to support him in
unpredictable situations, and this will be no exception.
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