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The Hobbit - Walkthrough
System: PlayStation 2
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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<----------------------------------------------------------------------------->
Chapter 10: The Gathering of the Clouds (CHPTR10)
<----------------------------------------------------------------------------->

()Retrieve the Arkenstone
()Open the Doors
()Activate the Lifts
()-Repair the Gears
()-Power the Gears
()Activate the Forge
()-Light the Forge
()-Power the Bellows
()-Power the Cooler
()Get the Treasury Key
()-Get the First Throne Key
()-Get the Second Throne Key
()Open the Treasury Door
()-Power the Door
()-Find Missing Chain
()-Expose the Keyhole

This level is not quite so difficult to write a walkthrough for, yet it's one 
of my favourites! I love four of the music sequences in here and well, it's a 
great chapter!

First off we want to collect all of the Courage Points around the room. Over by 
the Save Station there is a scaffold set up, climbing up there you find some 
Red CP and a gear belt! Curious.... Oh well, we'll use this later. From here 
you can work your way around the room in either direction (clockwise or 
counter, doesn't matter) and collect all of the CP and Silver Pennies. The SP 
are in the jars that are littering the area. You can go up the steps and talk 
to the dwarves there as well if you wish, mainly to get the Blue CP leading up 
to them though.

The two points that you want to catch though are the Green and Red CP over by 
the large entrance (that is barricaded at this time) and also on the opposite 
side of the roome (where the doors to the Water Room are) is a bunch of CP (and 
a Silver Penny inside the throne) There is a green CP near Thorin (beside a 
fallen pillar) as well. When you've collected it all, come back and save. 

Think you have everything you can get without going to the puzzles?

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Checkpoint!
6 Silver Pennies, 214 Courage Points, 0 Chests
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Now let's go and try to figure out those blocks for Oin.

You're trying to match up the markings on the blocks so that they will complete 
the picture obviously. The trick is to get the correct mark in the correct 
spot. You can flip the block with A.

For the blocks by Oin, face where they are to go. The left-most block goes in 
the right hole just so you know.

For the left block, grab onto the front (the side away from the spot where it 
goes) and flip it once. Then go on the right side and flip it once. Then go on 
the back side and flip it once more. It's now ready to be inserted into the 
right-hand slot!

Now on the right hand block, go to the front (the side away from the slot) and 
flip it once. Then go to the left side and flip it once. Finally to the 
backside and flip it one more time. Insert it where it goes.

There are two more blocks across the waterway. We'll work on those two. These 
ones are in front of their respective holes but they are a bit more tangled up.

On the left block, go to the front and flip it once. Then the right side and 
flip it one time. Then the back and flip it a last time and in it goes!

For the right block, flip it twice from a side (doesn't matter which) and twice 
from either the front or back (again, it doesn't matter). Then insert this last 
one.

Now that all the doors are open, we can explore freely. Naturally the first 
place you'd want to go is to the Water Room like you've been told. But I think 
it might be easier if we explored around a bit first. Go into the Forge (It has 
pictures of Bellows on the stairway leading up) and walk over some fallen 
rubble. Lots of spiders will come out (Red ones) and we want to kill them. The 
Sword works best on the Red spiders because they are harder to kill (and they 
poison you as well, nasty).

They can take health down fast can't they? Go ahead and into the forge, head 
for the Save Station. Around the sides of the forge leads a trail of Blue CP, 
let's follow it! Around the back side you'll see a ladder going up, up here is 
a little pot with fire in it. Press B next to it to make it drop, this will be 
helpful later on. It fires the forge.

There are lots of pots around this room get all the ones on the lower floor. 
Now back behind the stairs and rubble you can find some Courage Points, and 
more spiders! Kill them (this is on the bottom floor) and then back out and up 
the stairs to the top floor.

About when you battle the spiders below, you should get another health bubble.

On the upper floor there are various things, make certain you get those Courage 
points that are right at the front edge (toward the forge) and also the ones on 
the sides (you'll have to work your way around the ledges on the pillars to get 
there). Go around all the pillars here because you never know what you may 
find. A Pink CP for instance!

Go back to the bottom floor and save, then exit the opposite way you entered 
and slay some more spiders.

When you get back to the main room, check your stats.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Checkpoint!
14 Silver Pennies, 1363 Courage Points, 0 Chests
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

And then head through the door leading to the Treasury (it has a jewel on it). 
Kill the spiders on the way.

In the Treasury room, break open all of the pots and then jump on the three 
chains that are hanging to lower the Keyhole partway. Got it all? Well then, 
climb up one of the chains and get to the top floor. There's one chain missing, 
but we'll get that later, for now just gather the Courage Points up here.

Then go back down and out.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Checkpoint!
26 Silver Pennies, 1619 Courage Points, 0 Chests
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Now head on to the Gear Room killing the spiders on the way. Once in the Gear 
room, go around the edges and break all of the jars, then go down to the 
bottom, get the two sacks of SP and then get on the scaffolds and grab the 
green CP and go to the top of the scaffolds. Remember that Gear Belt we found a 
while back? Well, we can place it at the top of the scaffolds. Now we can get 
out of here!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Checkpoint!
39 Silver Pennies, 1791 Courage Points, 0 Chests
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Walk to the Water Room, there are jars on both side of the doorway but there's 
nothing in them. The signs to either side say that "You must walk through 
EREBOR to get to it's heart."

Um, what could be more obvious than that? Although, er, we don't know the 
translation of "Erebor" to runes now do we? Ah! But there IS a statue behind us 
and on it it says Erebor! Copy down the runes or just remember them and walk on 
them in order. The doorway opens! Hey, how did Gloin get in here before us 
anyway? Hurrummph.

Break open the jars as usual and then climb up the ladder to an upper platform. 
You can only use one of the ladders because the other is broken. Once at the 
top, you can jump onto the chain to make it drop (though really it's only a 
faster way down) and then press B on that lever. It brings up a view of all of 
the valves that you can rotate. The trick is to get all four of those channels 
carrying water at once! The easiest way might be to start at the top and work 
your way down. It's too hard to tell you exactly what to do, your on your own 
for this one sweetheart.

**EDIT**
Very kindly, Jette Nielsen sent me a picture of the layout, which I attempted 
to put into a sort of legible form for a text file, just make sure that the 
arms or pipes directing the flow of water are directed in the same way as these 
"arrows" in this picture (either a v, for down, ^ for up, < for left or > for 
right).

Left Channel                            Right Channel
|-----------------------------|         |-----------------------------|
|(v>)  (^>)  (<v>) (^v)  (^>) |         |(v>)  (v<^) (v>)  (<^)  (<^) |
|                             |         |                             |
|(<>)  (<v>) (<^)  (^>)  (<v>)|         |(^>)  (<v)  (^>)  (<v>) (<>) |
|                             |         |                             |
|(^>v) (<^)  (v>)  (<v>) (<^) |         |(^v)  (^>v) (<>)  (<^>) (<v) |
|                             |         |                             |
|(<^>) (<^v) (^v)  (<^)  (^v) |         |(^>v) (^v)  (<v)  (v>)  (^>) |
|                             |         |                             |
|(^>)  (^v)  (4)   (4)   (4)  |         |(<>)  (<^>) (4)   (4)   (4)  |
|-----------------------------|         |-----------------------------|
(Where the ladder is broken)

Once all four channels are powered, press B to back out of this mode and hop 
onto one of the passing carts (they are powered now, since you got water to the 
gear room). Before you go into the tunnel though, jump onto the upper walkway 
(above the doorway to the Water Room) and gather in the Courage Points as well 
as, curious! A Key Mold! About here I got another Health Bubble, just so you 
know.

See where those carts are coming into this room? Well, snag one (by walking 
into the tunnel, getting up on the walls and jumping for a passing cart) and 
ride over to the other control switch. Then change the valves around again so 
that water goes to all of the channels. Make certain you get the pot back 
there! It contains a Silver Penny!

The two side channels of course open up panels where Treasure Chests are 
hidden. You can get the two that are in this room (on the bottom floor) by 
jumping on that chain and riding down.

Open the chests that were just revealed and then get onto the carts using 
whatever method you want (i.e. climbing either chain or the ladder).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Checkpoint! 
446 Silver Pennies, 2258 Courage Points, 2 Chests
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Take a ride and keep going through the tunnel. The first room you come to is 
the Gear Room, jump off onto the upper walkway. Some spiders will greet you so 
be prepared. Wipe them all out and collect the Courage Points (there is also a 
couple of pots if you want to be thorough), then jump on that chain and ride it 
down to the ground floor. One of those channels you put water into triggered a 
panel in this room to open, revealing a chest. Grab it.

Now go back up the chain and onto the carts again. Ride on past the next room 
(Treasure Room) because we can't really do anything in there yet, sure there is 
a chest down there but we'll get that later, just keep riding into the next 
room. It's the large center room. Be quick and either jump off while still in 
the tunnel (and walk the rest of the way to the upper walkway. There is some 
Courage Points and more importantly a chain that if you jump on it, it will 
drop down. We're coming back up here later so be sure to drop it.

Now ride across to the other side of the room and hop off. You'll probably want 
to save here. Walk along this side, pole-jump across the gap and soon you'll 
run into a passle o' spiders and to boot, your second Key Mold! Whip the 
spiders soundly Make sure you drop that chain that is hanging there (for 
convenient access later) and then continue along the ledges, working your way 
carefully around the pillars.

Keep going past the waterfalls gathering in the CP and pots then around some 
more ledges and pillars. You'll run into some more spiders, obviously they want 
to keep you from something......It's a chain! All right! Ride that hanging 
chain down to the bottom floor. We've got another stop here, and that's the 
Forge. Go there and forge those two keys!

The way to do that is to place the key mold on the cart over by the forge, then 
you go to the switch and press B. Watch. Wow! Fully automated! That's 
incredible! Do the same for the other key. 

While you are in this room, go up to the top floor, there is a chest up there 
that I'd like you to meet! You'll have to go across the ledges to get to it, 
it's on one of the walls (a panel was hiding it before).

Now we'll want to head on over to the main hall and to the throne. Place the 
two keys and the throne will drop, revealing a White CP and another Key Mold! 
Let's go make that key as well, then come back to the main room.

I was saving this for a suprise but I guess you can have it now, there are four 
chests that you can get in this manner:
Take a look at each of the four statues in the main room and then write down 
the runes that are on them. If you reset the panels on that "Erebor" rune 
puzzle, you can walk on the runes (same method) of these four dwarves names and 
four more panels will open. I have the runes copied down yet unless I do some 
ASCII art then I can't very well duplicate them for you :(

That's why I told you to drop those chains down, because three of them are up 
there, the fourth is near one of the entrances to the Water Room. Once you get 
the four, 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Checkpoint!
732 Silver Pennies, 2891 Courage Points, 8 Chests
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Go to the treasury now and get the chest behind the panel that is now open. 
Then climb up the chains and place that one chain where it goes (collecting the 
CP on the way of course). Just so you know, there is a treasure chest up here 
as well.

Then jump on it to lower the pillar the last bit. Now we can get into the 
treasury! 

Place the key on the key slot and look inside! There are 2 White CP on either 
side and two gold chests. The Arkenstone is that shiny thing in the middle so 
don't get that until you are ready to exit this level. If you've got all of the 
Courage Points up until now, you should have just enough (perfect) to get a 
last health bubble. Congratulations!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Checkpoint!
1017 Silver Pennies, 3100 Courage Points, 12 Chests
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Again, walk into the Arkenstone to end the level, buy whatever you want in the 
vendor, this is the last level so spend freely! I bought out the Waters of 
Fortitude and then whatever else, just to spend my money ;)
 

Walkthrough

 




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