BRST tries to add a little variety to the fighting by placing objects in the
levels that can be picked up and thrown and be making a select few things
destructible. This is all just window dressing, though. There’s no real reason
to break items other than to see them break, and thrown items do not seem to do
significantly more damage than straight punching does already. You’ll also
encounter gameplay elements like timed sections where you must beat everyone up
and get to a hostage before time runs out. This is an annoying feature of the
game because of the aforementioned glass walls. Why should you be prevented from
rescuing a hostage because you’ve lost track of the very last enemy that must be
defeated before you can proceed? All this does is to create a frustration factor
as you fail levels simply because the game prevents you from moving forward to
grab the hostage.
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Uh, Batman? A little help, please? Batman? |
BRST supports a cooperative mode in which you and a friend can play through
the game’s story. There is an additional fun factor added to the game by beating
up bad guys with a friend, but once again this is something best kept to shorter
play sessions. After a while the enthusiasm wears off and you’ll sit quietly
together going through the motions of fighting off yet another wave of
attackers.
In addition to the story mode, the game also has a series of challenge modes
– successfully complete a challenge and you will unlock the next in the series.
Challenges will present you with a goal such as fighting off X number of baddies
in Y minutes while surviving to the end. As with the game’s campaign, this is
fun in small doses before the numbness of repetition sets in.
BRST does deserve special mention for its collection of some of the cheesiest
unlockables ever to appear in a game. The developers were too lazy to try and
think of some unlockables that would be worth playing for so they stuck in a
bunch of animated models of the game’s characters. Did they think that you’d
rather just watch the 3D models than seeing those models in action by playing
the game? The worst though is the images of Batman toys. I suppose that they are
there to make you want to go out and buy the toys, but if you’re going to stick
in a blatant product plug, don’t make the gamer earn the right to see the
advertisement. And at the very least put a clear picture of the product in the
game – the images are so grainy and fuzzy that you’ll think that something is
wrong with your TV or your eyes, or even both.
In The End, This Game Hath Been Rated:
66%. Rise of Sin Tzu is not the good Batman game everyone has been
desperately waiting for. It has its moments, but is best left to the
Batman-obsessed. 
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