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Futurama: The Game - Walkthrough 2
System: PlayStation 2
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{                      Level 22 - Fry Fights Back                    }
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

>>> Level Information <<<
Name        Fry Fights Back
Character   Fry
Load Screen Knibbles 'n' Snouts
Sections    5

Nibblers    3
Kills       27

Weapons     Rail Gun
Enemies     Hoover Bot
            Destructor
Tips        This is the easiest of the three escape levels, as long as you 
            know how to deal with Destructor. Have fun with the Rail Gun by 
            the way.


>>> Story <<<
Fry must escape Mom's evil robots and kill the giant Destructor on the way. 


>>> Section 1 <<<
First pull all three switches. The center one should be on (green), the 
other two must be off (red). Now climb onto the ledge to the right. Get past 
the spinning blades (if they spin too fast, you forgot to switch the left 
switch off). Go over the platforms with the steam (if there are no platforms, 
you have to switch the central switch on). Now past another blade, and you'll 
reach another lever, pull it and a door opens. Enter the door.


>>> Section 2 <<<
Check out the map on the left wall if you want. Ignore door 1, and enter the 
other door. Enter a door on your left, and pick up KEYCARD#3. Now go around 
the corner. There's another gun there, but this time there's plenty of cover 
on both sides. Make your way down the corridor, seeking cover a lot to avoid 
the shots, until you see door 3 on your left. Open it and enter. If you find 
it hard to do both things before the shots from the gun reach you, try this: 
run to the door, press triangle when near, and quickly run back to the 
nearest cover. The door should open, and now you can enter easily. Behind 
the door's another code room. The code is 1122448816, so you should press 
these buttons: 2-4-8-8-1. Pick up the gun.


>>> Section 3 <<<
Go back to the corridor. The gun is now off-line, but now the corridor is 
full of Hoover Bots. Luckily you have the Rail Gun, so you can kill any bot 
in one blast. Turn left, and enter a door on your right. Kill the bot inside 
and get KEYCARD#2. Go back to the corridor and go to the end, where the gun 
is. Enter a door on your right and get KEYCARD#1. In this room you can also 
find a NIBBLER. Now head all the way back to the start of this corridor, 
killing a lot of bots on the way. Enter room 2, and pick up KEYCARD#6. Now 
head back one room, to the room with door 1, and enter it. Inside's another 
code room. The full code this time is 9081726354, so you should enter 
9-8-1-6. Enter the next corridor.

Turn right and kill the Hoover Bot. Around the corner's another gun, but 
once again there's plenty of cover. Make your way to the gun and once there, 
go around the corner. Enter room 6. After killing the bot inside, get 
KEYCARD#4. There are two rooms here, one to the left and one to the right. 
Both contain switches for the guns, switch them both off. Now return all the 
way to the first gun, and enter room 4 here. Find KEYCARD#5, and go back 
again. In the corridor with room 6, find room 5 and enter it. In the room to 
the left of room 5 you can find the lest keycard, KEYCARD#7. To the right, 
you can find a NIBBLER. Now exit to the corridor, find room 7, and enter it. 
Kill the bot and enter the next door.


>>> Section 4 <<<
This next part looks more difficult then it is. Just make your way to the 
walkway at the end. Watch out for the steam that comes out of some of the 
platforms. On the walkway you'll be attacked by some bots. When you've 
killed them all, examine the rooms they came out of. You'll find the last 
NIBBLER of the game in one of these rooms. Now jump over more platforms to 
the door on the other side, and climb the stairs.


>>> Section 5 <<<
First take everything you need from this room, and then enter the door. Meet 
Destructor, your final boss! First of all, the boss has got three different 
attacks:
-Purple Balls. He's been shooting these at you for the last three levels. 
They do low damage, but come really quickly.
-Rockets. These do more damage. They can also destroy parts of the walkway.
-Flies. When you hear a siren, Destructor will open the hatch in his belly, 
and a fly comes out. This thing will fly around for a while, and then charge 
at Fry in a kamikaze attack. As long as you keep moving, the chances of 
getting hit by a fly are close to zero.

Look around the area. You're on a walkway. There are doors: the one you come 
out of, but that one's of no importance, one on the right and one on the 
left. The last two are guarded by lasers, and they both have an electrical 
box near them. Stand in front of one of these boxes when Destructor's 
shooting purple balls at you, and it will destroy the box, making the 
lasers disappear. Now you can pull the lever near the door and go inside. In 
the rooms you will find ammo and health dispensers. These make the fight a 
lot easier.

Now, how to hurt that big bot? Go outside, and run around until you hear a 
siren. The boss will now release some flies from the hatch in his belly. 
Enter first person mode, and aim for the hatch. When it opens, shoot at the 
red stuff beneath it. This means you have to stand still, so the flies will 
probably hit you. After two flies, head back to the room with the health 
dispenser, and replenish your health. Then go out again and repeat it. After 
a while the bot will die, and you'll have completed Futurama the Game! Enjoy 
the brilliant ending.


 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{                               THE END                              }
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

**********SPOILERS**********
Destructor is defeated. And so, he dies the way he lived...as a giant robot. 
Bender and Leela, who have seen the fight, congratulate Fry on his victory. 
Meanwhile, a floor up, one of Mom's sons is screwing around with the Re-
Animator. The machine breaks, and falls through a hole in the floor, and on 
top of Destructor. Destructor falls, and crashes the crew.

Professor Farnsworth has seen all this, and he is angry with Mom because she 
tried to use him. He breaks her hip and tears up the contract. Then Mom makes 
a offer he can't refuse...she throw in a Mexican hat. That explains a lot ^_^.
After that, enjoy the credits, with Zoidberg commenting on the large quantity 
of names. After that, play it again if you want, or otherwise just check out 
all the extras you've unlocked.
**********SPOILERS**********
 

Walkthrough

 




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