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Futurama: The Game - Walkthrough
System: PlayStation 2
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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                             3U. Leela's Last Laugh
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-[ Area 1 ]------------------------------------------------->

Man, not again. Destructor's still at his target practice, so run to the left
or right to find some cover.

There is a lever at the top that you have to pull, but first you should shut
off the killer blades that are in the way. Do that by hitting all three of
the levers behind the target dummies.

Now you can climb up and cross the blades to reach the lever at the end.
After that, go through the next door.

The laser wire area is easy. I mean if you got through all of the levels on
the sun, then you'll be fine. Just remember to jump over the low ones, dive
under the high ones (hold R1, remember?), and time your jumps with the
spinning lasers.

Pick up the keycard on the left side, then enter the next door.

It's another puzzle, and here is the solution for all you mentally incapable
folks out there: 8442222448.


-[ Area 2 ]------------------------------------------------->

STOP!!! Don't walk out into the next hall because there is a barrage of
killer lasers waiting for you. Open the door and you'll see a red door with
the #1 on it. That keycard you picked up was to open the #1 door, so run
out there and quickly press T next to the door, then run back into the room.

Run into room #1 and pull that lever to shut off the lasers, then run down
the hallway.

Now there will be several doors. The doors with numbers require keycards,
but the plain doors can be opened. Go forward and go inside the room across
from room #4 to get keycard #3. Don't forget to also pull the lever on the
side wall to turn on some lasers just ahead. Trust me.

Around the next corner there will be some floating mines, and the explosion
is guarenteed to kill you. That's what the lasers were for. Run out long
enough for the lasers to shoot and destroy the mines, then go back and turn
them off.

Go inside room #3 to get keycard #2, then go back out to the hall. Turn right
and go inside the first door to get keycard #6.

Now that you have keycard #2, go all the way back to the beginning of the
hall and open room #2, and get keycard #4. Use that to go back and open
room #4 and get keycard #7.

Man, what jumbled mess. Go back to the point where the hall splits left and
right, and take the left path. Unlock rooms #6 and #7. Pull the lever in
#6, then grab the keycard in #7.

Go around to the right side again, but not all the way. See, that lever you
pulled in room #6 activated some lasers. Pop out quickly to have the mines
destroyed and go back to turn off the lasers. Open up room #5 to turn off
some lasers, then go into the room right across to get keycard #8.

Now we play the "jump over a pit by using some break away platforms" game! As
soon as you step on any of the platforms, they will begin to fall. Just jump
on the LEFT two platforms because the platform at the end will fall first,

For the next part you want to once again stick to the left side. Easy.

Oy, another hall. Keep running, la la la, until you see a door on the right
side. Go inside if you want to get the Nibbler.

The last room at the end of the hall will be one of those cool mutli laser
rooms that thieves always have to go through.

The lasers are a joke. Just use the R3 stick to change the angle each time
you pass a laser, and hold R1 to roll under them. Here is the order: jump,
roll, jump, roll, jump.

Hit the lever at the end and our adventures with Leela will be over.
 

Walkthrough

 




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