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Futurama: The Game - Walkthrough
System: PlayStation 2
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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                             3T. Bender's Breakout
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-[ Area 1 ]------------------------------------------------->

Holy hell, target practice?! Run to the left side as quick as you can!

Now, you can check the security monitor in front of you to take a look at
what's ahead, then make your way to the right side.

Stand in front of that broken pillar and Destructor will go medieval on
it's ass, but it will also help to get you up to that ledge. Follow the
ledges and avoid the lasers wires, then jump across the platforms to reach
a lever. Pull the lever to open that door. Grab the oil cans if you need
them, then step through the door.

This next hallway is basically a bunch of laser wires, and small robots. The
small robots will come out of holes in the walls, but don't even worry. Just
jump and press X to do the butt slam and take them out.

After going through that you will get to a puzzle room. Your task is to
figure out the pattern in the numbers and press the right numbers before
time runs out (you have about 50 seconds).

This puzzle is easy, but in case you need help: 9876543210.

The next room will have a couple of small robots, then a lever you can pull
to open the door. You can also check in the storage locker to find a Nibbler.

Go through the next hall to enter Super Robo Mega Dome!


-[ Area 2 ]------------------------------------------------->

Ok, so these aren't exactly robot warriors, but they can still kick your
shiny metal ass (sorry, I had to say it at least one more time before the
walkthrough ended).

The medium robots aren't much of a hassle. Run away from them until their
siren goes off, then press X to dash attack them. Once they're on the ground
use the patented butt slam to finish them off.

Then come the large robots. Wouldn't you think that these large robotic
menaces could be a challenge for your skill? Well, they aren't. Just wait for
the good ol' siren and for the spikes to retract, then butt slam the hell
out of them.

Go along destroying everything in your path until the last section. You still
have to destroy one more large robot, but now the ground will start to break
away! The panels fall after you've stepped on them, so keep running along
carefully. When the robot flashes the siren, pounce on his metal behind.

Enter the door and pull the lever, and you're done with Bender.
 

Walkthrough

 




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