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Futurama: The Game - Walkthrough
System: PlayStation 2
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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==============================================================================

===== II. THE BASICS =========================================================


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                                2A. Game Start
------------------------------------------------------------------------------


-[ New Game ]----------------------------------------------->

Duh, select this to start a new game.


-[ Options ]------------------------------------------------>

You can change various options here. Also remember that the options can be
changed any time in the Pause Menu.

  SFX Volume: Adjust the sound effects volume.

  Music Volume: Adjust the music volume.

  Speech Volume: Adjust the speech volume.

  Vibration: Turn the control vibration On or Off.

  Invert Aim: Invert the Up/Down settings for aiming.

  Adjust Screen: If the screen seems uncentered, you can
  adjust it here.

  Restore Defaults: This will restore all the default Options
  settings.

  Apply: Apply any changes you made and exit Options.


-[ Load Game ]---------------------------------------------->

Select this, then the file to continue your saved game.


-[ Extras ]------------------------------------------------->

Extras are unlocked while playing the game. Refer to the Extra Stuff section
for further details.

  Movies: Here you can view all of the game's FMV sequences, but only after
  unlocking them. You will have to collect all the Nibblers in each level to
  unlock them all.

  Music: Listen to all the game's music, but only after you have acquired all
  the Nibblers in each level.

  Gallery: View all of the loading screens (you know, the various
  advertisements between levels). You have to collect all the Nibblers in
  each level to unlock them all.


------------------------------------------------------------------------------
                              2B. Saving/Loading
------------------------------------------------------------------------------


-[ Saving ]------------------------------------------------->

It seems they decided to add a little bit of difficulty to this game. You can
only save after completing a level. So if you die, you start ALL over again.

There are also checkpoints within each level, so you can lose a life and
start from the last checkpoint you reached.


-[ Loading ]------------------------------------------------>

Select Load Game at the title screen and choose the file you want to load.


------------------------------------------------------------------------------
                           2C. Status and Menu Screens
------------------------------------------------------------------------------


-[ Fry's Status ]------------------------------------------->
 
  Health: There will be four bars under Fry's face. The health starts at
  100%, with each bar representing 25%. Slurm cans will refill health.

  Lives: The toaster represents Fry's lives. You can gain more lives by
  gathering money.

  Nibblers: In each level you will find these little black creatures called
  Nibblers. Release them from their cages to collect the required number for
  each level and unlock extras.

  Money: The bottom-right corner shows how much cash Fry has collected. You
  can use the cash to buy Slurm cans from vending machines, or gain 25
  dollars to earn an extra life.

  Weapon: Fry's current weapon will be displayed in the upper-right corner.

  Ammo: The remaining number of ammo will be right under the weapon.


-[ Chicken Walker's Status ]-------------------------------->

  Lives: The toaster represents Fry's lives. You can gain more lives by
  gathering money.

  Armor: The long green bar on the left is the armor. You can refill armor by
  shooting the bad guys.

  Nibblers: In each level you will find these little black creatures called
  Nibblers. Release them from their cages to collect the required number for
  each level and unlock extras.

  Money: The bottom-right corner shows how much cash has been collected. You
  can use the cash to gain 25 dollars and earn an extra life.

  Laser ammo: The blue bar on the right is your laser ammo. Don't let it
  reach the bottom or it will slow down.

  Missiles: Shows the remaining number of missiles in the upper-right corner.


-[ Bender's Status ]---------------------------------------->

  Health: There will be four bars under Bender's face. The health starts at
  100%, with each bar representing 25%. Oil cans will refill health.

  Special move: The four blue dots each represent one special move that
  Bender can use. There is a maximum of four, and one charge-up will refill
  one special move.

  Lives: The toaster represents Bender's lives. You can gain more lives by
  gathering robobium.

  Nibblers: In each level you will find these little black creatures called
  Nibblers. Release them from their cages to collect the required number for
  each level and unlock extras.

  Robobium: The bottom-right corner shows how much robobium Bender has
  collected. You can use the robobium to earn an extra life.


-[ Leela's Status ]----------------------------------------->

  Health: There will be four bars under Leela's face. The health starts at
  100%, with each bar representing 25%. Vitamins will refill health.

  Special move: The four blue dots each represent one special move that
  Leela can use. There is a maximum of four, and one charge-up will refill
  one special move.

  Lives: The toaster represents Leela's lives. You can gain more lives by
  gathering gold bars.

  Nibblers: In each level you will find these little black creatures called
  Nibblers. Release them from their cages to collect the required number for
  each level and unlock extras.

  Gold bars: The bottom-right corner shows how many gold bars Leela has
  collected. You can use the gold bars to earn an extra life.


-[ Zoidberg's Status ]-------------------------------------->

  Nibblers: In each level you will find these little black creatures called
  Nibblers. Release them from their cages to collect the required number for
  each level and unlock extras.

  Time: The number in the center is the remaining time for each section of 
  the course.

  Distance: That green bar in the center shows how far Zoidberg has gone in
  the course.

  Dead fish: The dead fish can be collected to get extra lives for the
  following levels.


-[ Pause Menu ]--------------------------------------------->

Press Start during the game to access several key features.

  Resume Game: Select this to continue playing.

  Options: Access the various options for the game.

  Load Game: Load a different saved game.

  Quit Game: Quit the current game and return to start screen.


-[ Level Complete Menu ]------------------------------------>

This screen appears after you have beaten a level.

  Kills: The number of kills you had/the required number.

  Player deaths: The number of times you died.

  Level time: The amount of time you took to beat the level.
  
  Best level time: The record time for that level.

  Ranking: The ranking will appear under the level stats above.

  Total game time: The amount of time you've taken in the game so far.

  Next level: The name of the next level.

  Extras: A glowing line of text that tells you you have unlocked something
  in the Extras.

  Nibblers: Numbers of nibblers you found/required number.

  Money: Amount of money you found/amount required.

  Lives: The number of lives you currently have.

  Save: Select this to save your game.

  Continue: Select this to continue playing.

  Replay: Replay the previous stage (in case you missed something).

  Quit: Quit the game and return to the start screen.


------------------------------------------------------------------------------
                           2D. Controls and Techniques
------------------------------------------------------------------------------


                              ***IMPORTANT NOTE***
              S will stand for Square, T will stand for Triangle


-[ Fry Controls ]------------------------------------------->

  Directional pad....Move Fry around
  L3 analog..........Move Fry around
  R3 analog..........Move camera, press down to aim
  X button...........Shoot weapon
  S button...........Charge weapon for bigger blast
  O button...........Jump
  T button...........Interact, open, inspect
  L1 button..........Fix camera behind Fry
  R1 button..........Lock-on to enemies
  L2 button..........Switch to previous weapon
  R2 button..........Switch to next weapon
  Start button.......Pause the game

  Techniques: A good idea while shooting is to strafe. All you have to do is
  lock-on to an enemy and move around so their shots don't hit you.


-[ Chicken Walker Controls ]-------------------------------->

  Directional pad...Aim gun
  L3 analog.........Aim gun
  X button..........Shoot laser
  S button..........Shoot missiles
  Start button......Pause

  Techniques: Conserve those missiles for the bazooka hoverbots! Seriously,
  those guys are annoying. Also pay attention to the red indicators on the
  left and right, because they show when you are being attacked by something
  off-screen.


-[ Bender Controls ]---------------------------------------->

  Directional pad....Move Bender around
  L3 analog..........Move Bender around
  R3 analog..........Move camera, press down to aim
  X button...........Dash attack
  S button...........Spin attack
  S + X buttons......Special move
  O button...........Jump
  O + X buttons......Butt slam attack (in the air)
  T button...........Interact, open, inspect
  L1 button..........Fix camera behind Bender
  Start button.......Pause the game

  Techniques: Don't use up the special moves carelessly. The charge-ups are
  hard to come by, and you never know when you might get surrounded by a lot
  of enemies.


-[ Leela Controls ]----------------------------------------->

  Directional pad....Move Leela around
  L3 analog..........Move Leela around
  R3 analog..........Move camera, press down to aim
  X button...........Kick
  S button...........Punch
  S + X buttons......Special move
  O button...........Jump
  T button...........Interact, open, inspect
  L1 button..........Fix camera behind Leela
  Start button.......Pause the game

  Techniques: Jump and kick! Those skeleton guards can be very annoying, and
  if you jump kick them they won't get a chance to attack. Also alternate
  your button presses to bust some fast combos.


-[ Zoidberg Controls ]-------------------------------------->

  Directional pad....Move Zoidberg left and right
  L3 analog..........Move Zoidberg left and right
  O button...........Jump
  Start button.......Pause the game

  Techniques: Um... keep your thumb on the jump button? All you do in the
  stage is jump obstacles, so yea.


------------------------------------------------------------------------------
                                   2E. Items
------------------------------------------------------------------------------


-[ Health ]------------------------------------------------->

  Fry: Fry can restore health by collecting Slurm cans. One can will refill
  25%, but a whole six-pack can refill all four life bars.

  Bender: Bender gets his health from oil. One bottle will refill 25%, a can
  of oil will refill 100%.

  Leela: A small bottle of vitamins will restore 25%, while the big bottle
  will restore all of her health.


-[ Valuables ]---------------------------------------------->

Valuables are needed for getting lives. 25 of any type of valuable will give
you one extra life.

  Fry: Fry has to collect actual dollars. They can also be used in vending
  machines to get Slurm.

  Bender: Bender collects these strange crytals called robobium.

  Leela: The lady in the game goes for the gold bars.

  Zoidberg: The fish guy collects dead fish.


-[ Ammo ]--------------------------------------------------->

The only person who collects ammo is Fry. Each box of ammo (boxes with
lightning bolts) will refill 50 of his current weapon.


-[ Charge-ups ]--------------------------------------------->

Bender and Leela have special moves, but they need to pick up charge-ups
(orbs with lightning bolts) to use them. Each charge-up will restore one
special move.


-[ Keycards ]----------------------------------------------->

Certain levels will require a keycard to open doors. They are pointed out in
the walkthrough.


------------------------------------------------------------------------------
                                 2F. Weapons
------------------------------------------------------------------------------


-[ Fry's Weapons ]------------------------------------------>

  Hammer: The Professor gives you the hammer at the beginning of the first
  level. Good for breaking stuff, not for enemies.

  Pistol: A small pistol the Professor gives you. It starts to shoot
  erratically if you hold it long, so try to shoot in bursts of three or four.
  Press and hold S for a charged up shot that uses 5 ammo. Holds up to 500
  ammo.

  Shotgun: The shotgun is your power weapon. Each blast takes 5 ammo, and the
  charged up shot takes 25 ammo. Holds up to 200 ammo.

  Machine gun: Yea baby, this gun rocks! It's your basic rapid machine gun,
  and it can cause massive damage very quickly. The charged up shot releases
  a powerful burst. Holds up to 400 ammo.

  Railgun: THIS is the ultimate gun. One blast will destroy any hoverbot,
  and holding S will release even stronger shots. Can hold a maximum of 300.


-[ Chicken Walker's Weapons ]------------------------------->

  Laser: This is your basic laser gun. Infinite ammo.

  Missiles: The missiles are good for your big enemies (mainly those annoying
  bazooka hoverbots). Use them wisely.
 

Walkthrough

 




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