==========================================================================
The Initiative
==========================================================================
Characters: Spike
Secrets: 4
Enemies: Vampires, Zombies, Cyborgs, Demons
First off watch out for the zombies in this level as quite a few of them
carry grenades with them to blow you up with.
In the room where you begin, climb the boxes to the right of where you
begin and you will get SECRET #1.
Now climb the boxes and barrels in the center of the room on the left
side and drop behind the fence for SECRET #2.
Climb the boxes that are directly across from 2 and then shimmy along the
bottom of the catwalk to the left and drop behind that fence to get
SECRET #3 and a HELL-FIRE SOAKER.
Now go through the door at the end of the room and down the stairs. Enter
the room on the right and use the computer to unlock the door at the end
of the hallway. In the next section you will come to where you can go
either left or straight. Go left. In the room at the end you have to
jump over lasers to avoid releasing cyborgs. You don't want anything to
do with them trust me but you will later... Anyway go to the left of
where you enter and you will find a large pipe with a danger sticker on
it. Kick or hit it and it will rupture releasing fog so you can now see
the lasers. Go into the room on the right side of the room and use the
computer in it to unlock another security door. Jump over the lasers
again and go back into the hallway and jump over the laser there as well.
Now go back to the main hallway and turn left. Run along into a until you
are in a large room with a Hummer in it. You will pass two rooms that you
need to enter on the way but you can't enter them for now. In the Hummer
room enter the door across from where you entered. Follow the path until
until you are on the top of the Hummer room and go through the door at the
top. Follow this until you are in a large room with many computers. Go
up onto the raised area to the right and use the computer there to access
all of the rest of the security doors. Now go and enter the other
security door that is in this room and you will find a laptop computer.
Use it and you will get the weakness to the cyborgs. Now go all the way
back to the Hummer room on ground level and head back toward the beginning
of the level. In the hallway you remember the rooms you passed? Enter
the first room you come to and you will get EMP GRENADES inside of it.
Now continue up the hallway and enter the next room you come to. Once the
door is open toss in a EMP GRENADE and then search the room. When you
find the AMMO CLIP go back to the Hummer. Get on the back of it and use
the machine gun. This is a great way to kill enemies. Blow up the large
gas tank next to the wall. Go through the opening you just made and in
the room at the back go to the left side and jump up onto the equipment on
that side of the small room and you will get SECRET #4.
Head through the other door up the stairs and into the elevator. Go to
a different floor and in this first room equip the EMP GRENADES you will
need them! Enter the next room which is the containment area. You have
a cyborg to deal with in here. The EMP GRENADES only buy you a few
seconds when you use them and you have to hit the cyborg with them. You
can explore all of the cells if you wish, it's your funeral. Go into the
cell to the far right and you will find a SEVERED HEAD in there. Now go
to the retinal scanner beside the large double doors in the containment
area. Quickly enter the room behind the containment area where the cyborg
won't go (or at least it didn't for me). Enter the large room through the
doors to this one and it is the one with the operation pit. Kill the
demons in here and then go through the door on the right side. I
recommend getting more EMP GRENADES first though. In here climb the
ladder and then drop into the room where there are two cyborgs. Use the
EMP GRENADES on them and also go over to the computer on the left side of
the room from where you entered. Use the computer several times and you
will shut down the cyborgs. Go through the door and you will wind up back
in the operation room you were in a moment ago but now it is a boss arena.
Boss: Adam
Ignore his zombie flunkies unless they get in your way. Avoid what he
shoots at you to the best of your ability. Try to lure him next to the
walls so that he will hopefully pick up barrels that are there. When he
is holding a barrel above his head toss a EMP GRENADE at him. Do this as
many times as is necessary to beat him. You can get more EMP GRENADES in
this room so don't worry about running out.
|
|
|