The game preview featured a level set on the planet Maktar Resort. In
addition to giving us a look at new enemies such as rocket-firing lizards who
also unleash small robotic attackers, the level featured several tractor beam
based puzzles. The tractor beam proved useful in moving objects blocking
the way, but proved to be even more versatile than that. We also needed to
use the beam to drag bombs up to locked doors and to abuse poor maintenance
robots. With the beam the robots could be captured and forced to stand on
key spots used to open doors. Standing on these spots yourself does no
good as Ratchet does not have the same level of security clearance as the robots and the
doors won't open for him. At one point one of the poor robots was the
victim of a tractor beam slingshot as the elastic like beam was stretched and
let go to launch the robot to a higher level platform.
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| A spherical world level. |
Another level took place on a small spherical world. This world is like
a level on a globe and if you run in a straight line in any direction you'll
eventually return to the exact spot from which you started. This spherical
world is filled with towers and jump boosters, so Ratchet was able to get high
above the world's surface. From up high you have a view of everything
around you until it disappears beyond the curve of the horizon. In a
really cool touch, pressing R3 brings up a full 3D rotatable model of the world
that allows you to quickly get your bearings and helps you to determine where to
go next.
A new feature of gameplay in Going Commando is the gladiatorial combat arena.
Ratchet can fight for bolts and special weapons against enemies on the arena
floor. The requirements for victory vary from surviving waves of
attackers, to killing a required number of enemies within a set time limit, to
beating large bosses. Things are made more difficult by the fact that the
arena is surrounded by a ledge overhanging energy beams - lose your step at the
edge of the arena and you're toast, literally. Gas jets, rotating blades,
and other nasty traps appear on the arena floor from time to time making it
important for you to watch your step. The gladiatorial atmosphere is
further enhanced by a play by play announcer and stands filled with cheering
robots.
The last level on the demo disk featured a hoverbike challenge. This is
a race on the backs of what are essentially high-speed flying motorcycles.
The race took place against a dozen competitors all out to win and not afraid to
cheat a little to do so. The races are very reminiscent of the Star Wars
pod racing sequence, and you'll need to dodge rock outcroppings and wandering
beasts along the way. As in all good racing sequences, there are shortcuts
on the track that will save you time if you can find and get to them. To
make the racing even more interesting, turbo power-ups litter the track and you
can pick up weapons to take out the competition.
Ratchet & Clank is a great game, so Going Commando has a great starting
place. The developers did not stop there though, and you can expect even
more imaginative puzzles, weapons, and mini games awaiting you in Going Commando
when it is released in November 2003.
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