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[6.3] Interlude #1 - X-Mansion
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Stages:
- Ground Floor
- Dormitories
- Subbasement (X)
Item:
- Danger Room Disc Teamwork 102: in the corner in the Danger Room
After most missions, you will have a "talkie" stage that usually takes
place in Xavier Mansion. This is your first interlude. Your primary
character in these stages is Alison Crestmere (soon to be known as Magma).
This interlude begins in Professor Xavier's office and you are offered a
tour of the mansion by Jean Grey or a tour of the subbasement (X-Men HQ) by
Prof. X.
Start with the tour of the mansion. Located throughout the mansion are
stations where you can view unlocked items. Each station is marked by a
green arrow floating over it and pointing at it. Get used to that symbol;
it, and a red arrow like it, will be seen in many places. Green arrows mark
something you must do, operate or protect; red arrows mark something or
someone that must simply be reached or must be destroyed. A third mark
you'll encounter in this interlude is the exclamation point over NPC (non-
player character) heads. This means you can talk with the NPC. Stand next
to the character and press X to talk.
All right, you are in Prof X's office, and have accepted Jean Grey's offer
of a tour. Your first stop should be behind the professor's desk; you can
use the computer to read short biographies of each X-Man, but only after he
or she has been unlocked. Right now, the only X-Men biographies in the
computer are Wolverine, Cyclops and Jean Grey.
Exit the professor's office and you will be in the library. On the wall is
a bookcase with the tell-tale green arrow. Use (press X while standing in
front of it) the bookcase to see the comic books you have collected. Comic
books are items found in the missions. Each comic provides a permanent stat
boost for one character. In order to get the stat boosts, you must check
the comics menu each time you visit X-Mansion. Until you check the menu and
see the new comics collected, the stat boosts will not be applied.
On the opposite side of the library from Professor X's office is a
classroom. There's never any reason to visit this room after your first
tour, unless you want to use the secondary elevator in this room. Leave the
library and head down the hall to the sitting room. They'll be nothing here
now, but during some interludes, you'll find X-Men hanging around in here,
ready to talk. The large door in one wall leads to the estate grounds;
however, you can never actually use this door.
To one side of the room is an entrance to the main foyer, which has a
staircase to the second floor (dormitories) and an elevator that goes to
the dormitories and the subbasement. For now, continue down the hall. At
the other end of the mansion is the day room where a TV provides access to
cinematics that you have already seen. Behind the TV is the other secondary
elevator. To the other side of the hall is the dining room. You can find X-
Men in both these rooms in later interludes.
After peeking in all the rooms on the first floor, go up the stairs or use
the elevator to get to the dormitories. You can rifle through each X-Man's
bedroom and look at their personal things if you want more information on
them. Otherwise, there's no need to go into any bedroom except Colossus'
room, which has the station where you can view concept art. Concept art is
unlocked when you recover sketch books in the game.
At either end of the dormitories is a sitting room. One room contains a
computer where you can review load screens that you have already seen. The
other room has a television where you can play the X-Men Legends trivia
game (see section 8 below). Both rooms have secondary elevators, allowing
quick access to these rooms from the subbasement or ground floor, without
having to wind your way through the hallways.
That does it for the upper two floors. Go back down to Professor Xavier's
office and ask him to take you on a tour of the subbasement. Prof X will
introduce you to the War Room, which is where you go to begin missions. He
can then give you a guided tour of the subbasement. Tell him you don't need
the tour and just use this walkthrough instead.
After telling Prof X you don't need the tour, you'll find yourself facing
the X-Mansion's Xtraction point. Directly behind you is the main elevator.
In front of you to the left and right, are the secondary elevators, or
transport tubes. These secondary elevators let out into corner rooms on the
ground floor and dormitory levels. On those levels, the elevators are
hidden inside wood cabinets. Stand near the cabinet and press X to open the
transport tube.
To your left is Beast's laboratory and the entrance to the X-Jet hangar. To
your right is the medical facility and the holding cell. Inside the holding
cell is a computer where you can review biographies of Brotherhood mutants.
Straight ahead, at the end of the hall, is Cerebro. To the left of Cerebro
is the War Room and to the right of Cerebro is the Danger Room. Go ahead
and save your game at the Xtraction point and head for the lab to your
left, where you can find and talk to Beast. Then head for the medical
facility for another talk with Jean Grey.
Now go to the Danger Room where you can pick up your second disc. Go ahead
and run through some lessons for a quick level up. After playing in the
Danger Room, head back upstairs to the ground floor and meet with Rogue in
the sitting room, Iceman (Bobby Drake) in the day room and Storm in her
room in the Dormitories.
Go back to the subbasement and go to the War Room. Use the computer in the
corner to talk to Forge. From now on, you can use an Xtraction point to
visit Forge and buy or sell equipment: backpacks, belts and armor. Use the
computer in the center of the room to start the next mission.
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