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\/ [6] Walkthrough
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[6.1] Overview
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This will be a very generalized walkthrough. First, each stage is almost
constant combat, so it would be incredibly boring to have each encounter
spelled out. Only the toughest fights, including boss battles, will be
specifically mentioned.
Second, there is no compass and the camera can be freely moved around, so
directions like left, right, forward or back have little meaning. Unless
there is some distinct frame of reference, no directions will be given, you
will need to follow your map. There is usually only one way to go, so
rather than very detailed directions, you will be told to go to the first
objective point, go to the exit, etc.
Here are some things to watch out for while moving through each stage:
[6.1.1] Obstacles
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You will frequently find your path blocked by some obstacle. There are
usually several ways around the obstacle, some more efficient than others.
Gaps
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Broken bridges, catwalks and deep chasms will occasionally dot your path.
There's a variety of methods to get around these. The easiest way is to
build a bridge. Iceman (Freeze Blast), Jean Grey (Telekinesis) and Magma
(Lava Fissure) can all build bridges. Just target the blue X at the gap and
unleash the appropriate power. You can also use Storm, Rogue or Jean Grey
to fly the other team members across (with at least three levels of the
Flight skill). Nightcrawler can teleport the other X-Men across.
Loose Metal
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There are a few missions where you have to weld metal parts back together.
Cyclops' Optic Beam, Storm's Lightning and Magma's Fiery Blast can all weld
metal. Most of the time you will have Cyclops or Storm (or both) on your
team, so leaks, broken supports, etc. will not present much of a problem.
Force Fields
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You will occasionally find your way blocked by energy force fields. Some
force fields have a control panel nearby that can turn them off. If that is
the case, have Nightcrawler teleport through the field and turn it off;
otherwise, you have to go around it--typically by stepping into a side room
and bashing your way through the wall. Some force fields remain up until
you complete your objectives in the area.
Fires
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Your path will sometimes be blocked or obstructed by fire. In a couple of
cases, a nearby fire hydrant can be broken open to douse the flames.
Otherwise, use Iceman's Freeze Blast or Storm's Whirlwind to put out the
flames.
Moving platforms
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In some of the Astral Plane stages, moving platforms can only hold one X-
Man at a time. One X-Man steps on the platform, crosses to the next walkway
and flips a switch that builds a bridge for the remaining team. There is
one particular stage in the final Astral Plane mission where Jean Grey must
make the crossing and use TK to flip the switch. Otherwise, send over a
strong fighter to deal with the shadow creatures that typically surround
the switch.
Other, unique, obstacles will be covered in the walkthrough.
[6.1.2] Energy Saps
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There are machines in various stages that sap your mutant energy. You can
take them out with a strong melee fighter or a long-range power (Cyclops'
Optic Slam is a good choice).
[6.1.3] Exploding Containers
----------------------------
Some containers explode when struck. Keep on eye out for the hazard symbol
(three triangles arranged in a triangle) and don't destroy those
containers. You can pick them up and throw them; they make very useful
weapons and are also good for destroying energy saps. Be careful when
fighting in a room full of exploding containers, you don't want to have one
blow up in your face because your opponent has backed into it. Another way
of dealing with them is hitting them with a ranged attack--even better,
explode them from a distance while enemies are near them.
[6.1.4] "Secret" Areas
----------------------
The auto-map prevents there being any truly hidden rooms or platforms in
the game; however, some are only accessible if you have a flyer or
Nightcrawler (teleporting) in your party. Some are just out of the way and
you might run right by them on your way to an objective. These areas
frequently contain Danger Room discs, comic books, sketch books or other
useful bonus items. Keep an eye out for "unfinished" areas on your map and
make sure you explore each stage to its edges.
[6.1.5] Make-a-Door
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Sometimes the only way to progress is to blow a hole in the wall. Almost
any character can do this (though some are better at it than others), so if
a room seems otherwise inaccessible or the path seems to have reached a
dead end, try knocking down the wall.
In the following walkthrough, stages with an Xtraction point will be marked
with an (X). All stages in each mission are listed in the order in which
you travel through them. Note, each time you transition between stages, all
effects on your characters are reset, so don't bother putting up shields,
etc. right before heading through a stage transition.
Select Begin Game from the main menu and watch the video of NYC playing the
part of LA in the movie "Volcano".
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