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[5.9] Shadow Creatures
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These are the enemies you encounter on the Astral Plane. When you first run
into them, you'll think them pushovers. But that's because the 40th level
Professor X is hitting them for about 250 points each blow (750 when he
hits a critical). Once Prof X is gone, you're in for a fight...
[5.9.1] Astral Shade
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Health: 300
Resistances: None
Powers: Energy blast
XP: 403
The weakest foe in the Astral Plane, their energy blast doesn't do much
damage and they don't melee much.
[5.9.2] Astral Fiend
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Health: 500
Resistances: Physical
Powers: None
XP: 403
This is a hand-to-hand combat unit. It's not very strong, but it has enough
health to last for a while unless you can hit some big combos.
[5.9.3] Astral Shadow
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Health: 500
Resistances: Energy
Powers: Energy blast
XP: 603
A stronger version of the Shade.
[5.9.3] Astral Goliath
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Health: 500
Resistances: Physical
Powers: None
XP: 603
A powerful melee fighter, with resistance to purely physical attacks.
[5.9.4] Warped Synapse
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Health: 400
Resistances: None
Powers: Damages anyone who touches it
XP: 5751
A pod that spits out ego creepers and damages anyone who touches it. Do not
attack this creature hand-to-hand unless you have a lot of shielding.
[5.9.5] Ego Creeper
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Health: 300
Resistances: None
Powers: Explodes on death
XP: 7
You don't get much XP for killing these offspring of the warped synapse,
but they can do lot of damage when they explode.
[5.9.6] Astral Warden
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Health: 400
Resistances: Mental
Powers: Psionic Blast
XP: 2103
Yeah, that's real nice. Put a mental-resistant monster on a plane where you
frequently travel with mental-damage only X-Men. The wardens are tough,
especially during the first mission to the Astral Plane, because all the
psychic damage is greatly reduced.
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